Long day of jamming
Calling it a night. I have work tomorrow, and Monday, which is very unfortunate :( But I have the core gameplay in and my goal is in sight. There may not exactly be a challenge, and the AI may be non existent, but it'll be a game!
I don't have anything new to show, but I am processing the recording of my work today so I can make a time lapse tomorrow.
I've also learned that meshes are preferable to prefabs. A sandbox is so much easier to make in Blender than in Unity >.>