{"author_name":"ChronusZ","cat":"LD #35","comments":[],"epoch":1460340900,"likes":2,"metadata":{"p_key":"8893","p_author":"ChronusZ","p_authorkey":"10652","p_urlkey":"44119","p_title":"In for the Sixth (Seventh?) Time","p_cat":"LD #35","p_event":"LD35","p_time":"1460340900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10652","us_name":"ChronusZ","us_username":"chronusz","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Hello people\/other-semi-intelligent-lifeforms!<\/p>\n <p>It&#8217;s been quite a while since I participated in Ludum Dare! According to the website, I&#8217;ve participated five times, but actually I should have participated six times. Last August some friends and I worked as a team for the first time and spent 2.5 days making a game before I realized we weren&#8217;t going to finish. So that was fun. Not really. I skipped last jam as well because it ran during the weekend before finals, but now I&#8217;m finally free again! I&#8217;ll be working alone again this time and entering the compo.<\/p>\n <p>Tools:<br \/>\n Code: Unity &#8211; Wasn&#8217;t sure about this one. Usually I program my games in Java, but this time I think I want to focus more on the aesthetics so I&#8217;ll be using Unity to save time. C# for scripting.<br \/>\n Audio: FL Studio, Audacity, SFXR<br \/>\n Graphics: GIMP, Blender<br \/>\n Accessories: Pinot noir, cherry Bawls, instant curry<\/p>","time":"April 10th, 2016 9:15 pm","title":"In for the Sixth (Seventh?) Time"}