{"author_link":"\/users\/sri-harsha-chilakapati","author_name":"Sri Harsha Chilakapati","author_uid":"sri-harsha-chilakapati","comments":[],"epoch":1492924015,"event":"LD38","format":"md","ldjam_node_id":23722,"likes":0,"metadata":{"p_key":"88931","p_author":"Sri Harsha Chilakapati","p_authorkey":"1000629","p_urlkey":"301581","p_title":"Starting Day 2","p_cat":"LDJam ","p_event":"LD38","p_time":"1492924015","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000629","us_name":"Sri Harsha Chilakapati","us_username":"sri-harsha-chilakapati","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":629,"body":"Found the bottleneck in performance that is bugging me all day yesterday, and it is my transform component system. Every time I had my Transform updated, I was extracting the position\/rotation\/scale from the transform (my transforms are plain 4x4 matrices) and applying them to the polygons.\n\nSo I can correct it now I presume, by adding a flag to Transform whether it is changed or not, and only compute the extractions if it is changed.\n\nMy idea of the game is so simple, that I can use just 5 hours to make it once I have done my entity systems.\n\nAnd that means I don't have to go for Unity!! Woohooo!!","comments":0,"created":"2017-04-23T04:55:42Z","files":[],"files-timestamp":0,"id":23722,"love":0,"meta":[],"modified":"2017-04-23T05:06:55Z","name":"Starting Day 2","node-timestamp":"2017-04-23T05:06:55Z","parent":21155,"parents":[1,5,9,9405,21155],"path":"\/events\/ludum-dare\/38\/planetdefense\/starting-day-2","published":"2017-04-23T05:06:55Z","scope":"public","slug":"starting-day-2","subsubtype":"","subtype":"","type":"post","version":33263},"node_metadata":{"n_key":"23722","n_urlkey":"301581","n_parent":"21155","n_path":"\/events\/ludum-dare\/38\/planetdefense\/starting-day-2","n_slug":"starting-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"629","n_created":"1492923342","n_modified":"1492924015","n_version":"33263","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/planetdefense\/starting-day-2","text":"Found the bottleneck in performance that is bugging me all day yesterday, and it is my transform component system. Every time I had my Transform updated, I was extracting the position\/rotation\/scale from the transform (my transforms are plain 4x4 matrices) and applying them to the polygons.\n\nSo I can correct it now I presume, by adding a flag to Transform whether it is changed or not, and only compute the extractions if it is changed.\n\nMy idea of the game is so simple, that I can use just 5 hours to make it once I have done my entity systems.\n\nAnd that means I don't have to go for Unity!! Woohooo!!","title":"Starting Day 2","wayback_source":[]}