{"author_link":"\/users\/rjhelms","author_name":"rjhelms","author_uid":"rjhelms","comments":[],"epoch":1492924929,"event":"LD38","format":"md","ldjam_node_id":23750,"likes":4,"metadata":{"p_key":"88954","p_author":"rjhelms","p_authorkey":"1000104","p_urlkey":"301605","p_title":"Saturday comes to a close - progress is afoot!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492924929","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1000104","us_name":"rjhelms","us_username":"rjhelms","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":8,"author":104,"body":"Time to call it a night, I think. I've got a commitment of a few hours tomorrow, but if I can get started nice and early I should be able to get a solid 9 hours of work in. It's gonna be a scramble, but I think I can pull something off.\n\nSince my last update, got some core \"game essentials\" in place:\n\n* The level end actually advances the level (although there's just one, for now)\n* Added an \"enemy\" - a tree that shoots pollen, which is very harmful to Bubble Boy\n* More importantly, added the concepts of lives, hit points, death, and game overs, to go with the enemy\n* Put a few rudimentary sound effects in place.\n\nLooks a little something like this, at the moment:\n\nhttps:\/\/www.youtube.com\/watch?v=NIPAIfO6S3I","comments":1,"comments-timestamp":"2017-04-23T06:37:45Z","created":"2017-04-23T05:17:11Z","files":[],"files-timestamp":0,"id":23750,"love":4,"love-timestamp":"2017-04-23T06:10:02Z","meta":[],"modified":"2017-04-23T06:37:45Z","name":"Saturday comes to a close - progress is afoot!","node-timestamp":"2017-04-23T05:22:09Z","parent":16033,"parents":[1,5,9,9405,16033],"path":"\/events\/ludum-dare\/38\/bubble-boy\/saturday-comes-to-a-close-progress-is-afoot","published":"2017-04-23T05:22:09Z","scope":"public","slug":"saturday-comes-to-a-close-progress-is-afoot","subsubtype":"","subtype":"","type":"post","version":33315},"node_metadata":{"n_key":"23750","n_urlkey":"301605","n_parent":"16033","n_path":"\/events\/ludum-dare\/38\/bubble-boy\/saturday-comes-to-a-close-progress-is-afoot","n_slug":"saturday-comes-to-a-close-progre","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104","n_created":"1492924631","n_modified":"1492929465","n_version":"33315","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/bubble-boy\/saturday-comes-to-a-close-progress-is-afoot","text":"Time to call it a night, I think. I've got a commitment of a few hours tomorrow, but if I can get started nice and early I should be able to get a solid 9 hours of work in. It's gonna be a scramble, but I think I can pull something off.\n\nSince my last update, got some core \"game essentials\" in place:\n\n* The level end actually advances the level (although there's just one, for now)\n* Added an \"enemy\" - a tree that shoots pollen, which is very harmful to Bubble Boy\n* More importantly, added the concepts of lives, hit points, death, and game overs, to go with the enemy\n* Put a few rudimentary sound effects in place.\n\nLooks a little something like this, at the moment:\n\nhttps:\/\/www.youtube.com\/watch?v=NIPAIfO6S3I","title":"Saturday comes to a close - progress is afoot!","wayback_source":[]}