{"author_link": "/users/interface", "author_name": "interface", "author_uid": "interface", "comments": [], "epoch": 1493574978, "event": "LD38", "format": "md", "ldjam_node_id": 23755, "likes": 3, "metadata": {"p_key": "88958", "p_author": "interface", "p_authorkey": "1001037", "p_urlkey": "301610", "p_title": "Small World Attackers!", "p_cat": "LDJam ", "p_event": "LD38", "p_time": "1493574978", "p_likes": "3", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1001037", "us_name": "interface", "us_username": "interface", "event_start": "1492732800", "event_key": "69", "event_name": "LD 38"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD38", "removed_author": false}, "_superparent": 9405, "_trust": 4, "author": 1037, "body": "It's not quite Space Invaders... get it? [Play Small World Attackers! here](https://ldjam.com/events/ludum-dare/38/small-world-attackers)\n\n![Logo.png](///raw/d04/z/a1c.png)\n\nAnyway, what started out as a 3D-with-a-twist version of a Space Invaders clone (the twist being distinct first-person and third-person views) turned out in a more fun arcade game than I imagined. While working on adding the \"occasional space ship\" fly-by, I found the challenge of locating and shooting it more fun than the regular aliens. So, I made that the primary gameplay and moved the invaders to a \"classic mode\" option.\n\nThe interesting mechanic is really about the use of the swapping between views (TAB key).\n\n![SmallWorldAttackers.gif](///raw/d04/z/2922.gif)\n\n\nSo where in past Ludum Dares I went for more complex mechanics, I went for a simple clone type of game - but with more time to play test I found some interesting hidden gameplay. Overall I'm pretty pleased with the entry, mostly I just took a different route than usual and it worked fairly well I think. As usual some tweaking of point system and how fast things speed up and get more difficult could help. But if you play for a few minutes you should see the ramping up of difficulty fairly fast.\n\n[Enjoy and please leave a comment!](https://ldjam.com/events/ludum-dare/38/small-world-attackers)\n\nhttps://ldjam.com/events/ludum-dare/38/small-world-attackers\n", "comments": 0, "created": "2017-04-23T05:25:12Z", "files": [], "files-timestamp": 0, "id": 23755, "love": 3, "love-timestamp": "2017-08-01T01:50:28Z", "meta": [], "modified": "2017-08-01T01:50:28Z", "name": "Small World Attackers!", "node-timestamp": "2017-04-30T17:56:18Z", "parent": 19289, "parents": [1, 5, 9, 9405, 19289], "path": "/events/ludum-dare/38/small-world-attackers/small-world-attackers", "published": "2017-04-30T17:56:18Z", "scope": "public", "slug": "small-world-attackers", "subsubtype": "", "subtype": "", "type": "post", "version": 72283}, "node_metadata": {"n_key": "23755", "n_urlkey": "301610", "n_parent": "19289", "n_path": "/events/ludum-dare/38/small-world-attackers/small-world-attackers", "n_slug": "small-world-attackers", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "1037", "n_created": "1492925112", "n_modified": "1501552228", "n_version": "72283", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/38/small-world-attackers/small-world-attackers", "text": "It's not quite Space Invaders... get it? [Play Small World Attackers! here](https://ldjam.com/events/ludum-dare/38/small-world-attackers)\n\n![Logo.png](///raw/d04/z/a1c.png)\n\nAnyway, what started out as a 3D-with-a-twist version of a Space Invaders clone (the twist being distinct first-person and third-person views) turned out in a more fun arcade game than I imagined. While working on adding the \"occasional space ship\" fly-by, I found the challenge of locating and shooting it more fun than the regular aliens. So, I made that the primary gameplay and moved the invaders to a \"classic mode\" option.\n\nThe interesting mechanic is really about the use of the swapping between views (TAB key).\n\n![SmallWorldAttackers.gif](///raw/d04/z/2922.gif)\n\n\nSo where in past Ludum Dares I went for more complex mechanics, I went for a simple clone type of game - but with more time to play test I found some interesting hidden gameplay. Overall I'm pretty pleased with the entry, mostly I just took a different route than usual and it worked fairly well I think. As usual some tweaking of point system and how fast things speed up and get more difficult could help. But if you play for a few minutes you should see the ramping up of difficulty fairly fast.\n\n[Enjoy and please leave a comment!](https://ldjam.com/events/ludum-dare/38/small-world-attackers)\n\nhttps://ldjam.com/events/ludum-dare/38/small-world-attackers\n", "title": "Small World Attackers!", "wayback_source": []}