Seeing progress
Got all of the map rendering / stitching figured out and working. It's currently an endless map where each new room is random. Hopefully tomorrow we can add some of the physics / collision stuff, mechanics, and polish.
Got all of the map rendering / stitching figured out and working. It's currently an endless map where each new room is random. Hopefully tomorrow we can add some of the physics / collision stuff, mechanics, and polish.