Day 2

Good morning folks,

in Germany day 2 begins. I just forgot to cover the idea of our game. It is something like Crazy Taxi in a small town. In addition the town is in fact the planet :) You can cruise through the town for some time, waiting for a new passenger. Pick him up, listen to his wish and take him there. The faster you are, the more happy he is, the more money you'll get. If the passenger is extremely unhappy with your service, the game ends. These are the core features. Although it's a small world and you should be able to remember the "special" places, it is not easy to navigate on a planet :smile:

Optional features are: - Customize your car - Upgrade your car with the money you've earned - Day night cycle - Conversations with the passengers, answer questions in order to get the passenger more or less happy :smile: - Traffic

Yesterday we build a very simple planet, driving physics and a smooth camera (almost top down, but you can see a lot of the planet in order to compensate motion sickness). Gameplay mechanics are already implemented.

So far, so good. Today we (my wife and me) got a lot of art to do - and to improve the driving physics (wheelcolliders seems to be broken in Unity 5 since some time...). We will post screenshots during the evening.