{"author_link":"\/users\/madgvox","author_name":"Madgvox","author_uid":"madgvox","comments":[],"epoch":1492936455,"event":"LD38","format":"md","ldjam_node_id":23963,"likes":19,"metadata":{"p_key":"89105","p_author":"Madgvox","p_authorkey":"1010640","p_urlkey":"301776","p_title":"Day 2: Graphics and Gameplay","p_cat":"LDJam ","p_event":"LD38","p_time":"1492936455","p_likes":"19","p_comments":"0","p_status":"WAYBACK","us_key":"1010640","us_name":"Madgvox","us_username":"madgvox","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":10640,"body":"Phew! This was a long but productive day! I totally overhauled the temporary assets I had before, and decided to go with a tomb-raiding aesthetic.\n\nMost of the mechanics are in place (going to see if I can squeeze in some extras though), all I have left is to build a bunch of rooms!\n\n![ld38_6.gif](\/\/\/raw\/099\/2\/z\/1cf.gif)","comments":1,"comments-timestamp":"2017-04-23T08:53:44Z","created":"2017-04-23T08:28:45Z","files":[],"files-timestamp":0,"id":23963,"love":19,"love-timestamp":"2017-04-23T10:59:56Z","meta":[],"modified":"2017-04-23T10:59:56Z","name":"Day 2: Graphics and Gameplay","node-timestamp":"2017-04-23T08:38:59Z","parent":18578,"parents":[1,5,9,9405,18578],"path":"\/events\/ludum-dare\/38\/the-catacombs-of-muralagh\/day-2-graphics-and-gameplay","published":"2017-04-23T08:34:15Z","scope":"public","slug":"day-2-graphics-and-gameplay","subsubtype":"","subtype":"","type":"post","version":33963},"node_metadata":{"n_key":"23963","n_urlkey":"301776","n_parent":"18578","n_path":"\/events\/ludum-dare\/38\/the-catacombs-of-muralagh\/day-2-graphics-and-gameplay","n_slug":"day-2-graphics-and-gameplay","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10640","n_created":"1492936125","n_modified":"1492945196","n_version":"33963","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/the-catacombs-of-muralagh\/day-2-graphics-and-gameplay","text":"Phew! This was a long but productive day! I totally overhauled the temporary assets I had before, and decided to go with a tomb-raiding aesthetic.\n\nMost of the mechanics are in place (going to see if I can squeeze in some extras though), all I have left is to build a bunch of rooms!\n\n![ld38_6.gif](\/\/\/raw\/099\/2\/z\/1cf.gif)","title":"Day 2: Graphics and Gameplay","wayback_source":[]}