{"author_name":"hunttis","cat":"LD #35","comments":[],"epoch":1460319000,"likes":2,"metadata":{"p_key":"8915","p_author":"hunttis","p_authorkey":"41000","p_urlkey":"44128","p_title":"I\u2019m in, again!","p_cat":"LD #35","p_event":"LD35","p_time":"1460319000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"41000","us_name":"hunttis","us_username":"\/author\/hunttis\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>This is my.. fourth (big)\u00a0Ludum Dare, at least with the intent to finish. Last time I entered with a workmate. This time it&#8217;ll be hard mode, for a change.<\/p>\n <p>I&#8217;ll be using my favorite games engine: Phaser<\/p>\n <p>IDE\/Editor will be Atom this time, as it has really good javascript features (sorry, Sublime)<\/p>\n <p>Graphics with Pixaki, Sprite Something (both on iPad) or Pixen (Mac)<\/p>\n <p>During the week before the compo I&#8217;ll be making a base template game (with no logic, just a few screens) that will allow me to use ES6 with Phaser. I&#8217;ll be sharing that with everyone once it&#8217;s good enough to publish.<\/p>","time":"April 10th, 2016 3:10 pm","title":"I\u2019m in, again!"}