{"author_name":"srakowski","cat":"LD #35","comments":[],"epoch":1460264340,"likes":2,"metadata":{"p_key":"8926","p_author":"srakowski","p_authorkey":"26664","p_urlkey":"44139","p_title":"Getting Ready, I Am In!","p_cat":"LD #35","p_event":"LD35","p_time":"1460264340","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"26664","us_name":"srakowski","us_username":"\/author\/srakowski\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>This will be my 6th Ludum Dare, and 2 year anniversary of my first attempt! As always I am pumped! I&#8217;ve been spending this weekend rewriting the framework I prototyped and hacked out last LDJAM. Here&#8217;s what I am using:<\/p>\n <ul>\n <li><strong>Language<\/strong>: C#<\/li>\n <li><strong>Frameworks<\/strong> .NET\/MonoGame\/Coldsteel\n <ul>\n <li>Coldsteel is an engine\/framework\/library? I am building on top of MonoGame to ease the amount of coding I&#8217;ll need to do during the competition. I like reinventing the wheel because I learn a lot about the structure of such things. In keeping with the rules, it is freely available to everyone\u00a0<a href=\"https:\/\/github.com\/srakowski\/coldsteel\">here<\/a> if you want to fork and live dangerously&#8230;<\/li>\n <\/ul>\n <\/li>\n <li><strong>Editor:<\/strong> Visual Studio Community 2015<\/li>\n <li><strong>Graphics:<\/strong> Gimp, Paint.NET, Inkscape, MSPaint, Spriter<\/li>\n <li><strong>Audio:<\/strong> BFXR\/SFXR, Audacity, LMMS, Bosca Ceoil<\/li>\n <\/ul>\n <p>I may try out a few additional Audio\/Graphic tools depending on how things go. I also have a new rule for this LDJAM: Absolutely no alcohol. I&#8217;ve tried to employ this as a creativity enhancing tool in the past and it has not gone well.<\/p>\n <p>Good luck to everyone participating! I can&#8217;t wait to see what everyone comes up with :-).<\/p>","time":"April 9th, 2016 11:59 pm","title":"Getting Ready, I Am In!"}