{"author_link":"\/users\/flatgub","author_name":"Flatgub","author_uid":"flatgub","comments":[],"epoch":1492958328,"event":"LD38","format":"md","ldjam_node_id":24471,"likes":4,"metadata":{"p_key":"89421","p_author":"Flatgub","p_authorkey":"1001273","p_urlkey":"302134","p_title":"Meta Mondays","p_cat":"LDJam ","p_event":"LD38","p_time":"1492958328","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1001273","us_name":"Flatgub","us_username":"flatgub","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":8,"author":1273,"body":"in an attempt to have to implement as few instruction codes as possible for my tile logic, I've been trying to come up with compound solutions for things like condition blocks with what I already have, Its been somewhat challenging. ![5f3d10f80f[1].png](\/\/\/raw\/9f4\/z\/2ff.png)\n![fa91973696[1].png](\/\/\/raw\/9f4\/z\/300.png)","comments":2,"comments-timestamp":"2017-04-23T14:49:03Z","created":"2017-04-23T14:35:53Z","files":[],"files-timestamp":0,"id":24471,"love":4,"love-timestamp":"2017-04-23T14:48:47Z","meta":[],"modified":"2017-04-23T14:49:03Z","name":"Meta Mondays","node-timestamp":"2017-04-23T14:38:48Z","parent":18697,"parents":[1,5,9,9405,18697],"path":"\/events\/ludum-dare\/38\/retrohacker-1993\/meta-mondays","published":"2017-04-23T14:38:48Z","scope":"public","slug":"meta-mondays","subsubtype":"","subtype":"","type":"post","version":35359},"node_metadata":{"n_key":"24471","n_urlkey":"302134","n_parent":"18697","n_path":"\/events\/ludum-dare\/38\/retrohacker-1993\/meta-mondays","n_slug":"meta-mondays","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1273","n_created":"1492958153","n_modified":"1492958943","n_version":"35359","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/retrohacker-1993\/meta-mondays","text":"in an attempt to have to implement as few instruction codes as possible for my tile logic, I've been trying to come up with compound solutions for things like condition blocks with what I already have, Its been somewhat challenging. ![5f3d10f80f[1].png](\/\/\/raw\/9f4\/z\/2ff.png)\n![fa91973696[1].png](\/\/\/raw\/9f4\/z\/300.png)","title":"Meta Mondays","wayback_source":[]}