{"author_link":"\/users\/michaelb","author_name":"michaelb","author_uid":"michaelb","comments":[],"epoch":1492960401,"event":"LD38","format":"md","ldjam_node_id":24520,"likes":0,"metadata":{"p_key":"89453","p_author":"michaelb","p_authorkey":"1013834","p_urlkey":"302166","p_title":"Blocklings: Evolution","p_cat":"LDJam ","p_event":"LD38","p_time":"1492960401","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1013834","us_name":"michaelb","us_username":"michaelb","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":13834,"body":"Disclaimer: What you are about to see is programmer art.\n\nI started with brainstorming different ideas as such, all centered around economy of strokes (merely a time factor, hahah) and some sort of \"blocky\" head:\n\n![Screenshot from 2017-04-23 08-09-37.png](\/\/\/raw\/a06\/3\/z\/32f.png)\n\nEventually I settled on this (in game modulated to a soft neon-purple color):\n\n![Screenshot from 2017-04-23 08-10-12.png](\/\/\/raw\/a06\/3\/z\/330.png)\n\n\n","comments":0,"created":"2017-04-23T15:07:38Z","files":[],"files-timestamp":0,"id":24520,"love":0,"meta":[],"modified":"2017-04-23T15:13:21Z","name":"Blocklings: Evolution","node-timestamp":"2017-04-23T15:13:21Z","parent":15470,"parents":[1,5,9,9405,15470],"path":"\/events\/ludum-dare\/38\/the-blocklings\/blocklings-evolution","published":"2017-04-23T15:13:21Z","scope":"public","slug":"blocklings-evolution","subsubtype":"","subtype":"","type":"post","version":35545},"node_metadata":{"n_key":"24520","n_urlkey":"302166","n_parent":"15470","n_path":"\/events\/ludum-dare\/38\/the-blocklings\/blocklings-evolution","n_slug":"blocklings-evolution","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13834","n_created":"1492960058","n_modified":"1492960401","n_version":"35545","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/the-blocklings\/blocklings-evolution","text":"Disclaimer: What you are about to see is programmer art.\n\nI started with brainstorming different ideas as such, all centered around economy of strokes (merely a time factor, hahah) and some sort of \"blocky\" head:\n\n![Screenshot from 2017-04-23 08-09-37.png](\/\/\/raw\/a06\/3\/z\/32f.png)\n\nEventually I settled on this (in game modulated to a soft neon-purple color):\n\n![Screenshot from 2017-04-23 08-10-12.png](\/\/\/raw\/a06\/3\/z\/330.png)\n\n\n","title":"Blocklings: Evolution","wayback_source":[]}