C#+SDL2 -- Compo Final Day -- I'm streaming the final rush!

Working on this game has been a great experience for me, specifically being able develop exclusively in code. Games don’t require goofy scene graphs or a hacky component system.

I’m using C#+SDL2, it’s great fun, and I’m streaming the last eight hours today.

https://www.twitch.tv/stevemata

compoemscreenshot/em4-23-2017a.png