{"author_link": "/users/unvestigate", "author_name": "Unvestigate", "author_uid": "unvestigate", "comments": [], "epoch": 1492962225, "event": "LD38", "format": "md", "ldjam_node_id": 24577, "likes": 10, "metadata": {"p_key": "89483", "p_author": "Unvestigate", "p_authorkey": "1011196", "p_urlkey": "302201", "p_title": "Game mechanics complete", "p_cat": "LDJam ", "p_event": "LD38", "p_time": "1492962225", "p_likes": "10", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1011196", "us_name": "Unvestigate", "us_username": "unvestigate", "event_start": "1492732800", "event_key": "69", "event_name": "LD 38"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD38", "removed_author": false}, "_superparent": 9405, "_trust": 1, "author": 11196, "body": "The wind areas now have their final (?) visualization and the input handling is vastly improved as well. You can no longer launch the ship in any direction as often as you want. Instead there is a five second recharge time which is displayed on the ring around the ship when you hover the mouse over it.\n\n![ld32_progress3.png](///raw/cbb/2/z/347.png)\n\nI think that's all the time I have to spend on mechanics. Here's a video showing the new systems in action:\n\nhttps://www.youtube.com/watch?v=k-q4TNjbl4Q\n\nRight, now about that level design...", "comments": 0, "created": "2017-04-23T15:40:22Z", "files": [], "files-timestamp": 0, "id": 24577, "love": 10, "love-timestamp": "2017-04-23T17:37:58Z", "meta": [], "modified": "2017-04-23T17:37:58Z", "name": "Game mechanics complete", "node-timestamp": "2017-04-23T15:44:58Z", "parent": 20286, "parents": [1, 5, 9, 9405, 20286], "path": "/events/ludum-dare/38/land-ahoy/game-mechanics-complete", "published": "2017-04-23T15:43:45Z", "scope": "public", "slug": "game-mechanics-complete", "subsubtype": "", "subtype": "", "type": "post", "version": 35697}, "node_metadata": {"n_key": "24577", "n_urlkey": "302201", "n_parent": "20286", "n_path": "/events/ludum-dare/38/land-ahoy/game-mechanics-complete", "n_slug": "game-mechanics-complete", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "11196", "n_created": "1492962022", "n_modified": "1492969078", "n_version": "35697", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/38/land-ahoy/game-mechanics-complete", "text": "The wind areas now have their final (?) visualization and the input handling is vastly improved as well. You can no longer launch the ship in any direction as often as you want. Instead there is a five second recharge time which is displayed on the ring around the ship when you hover the mouse over it.\n\n![ld32_progress3.png](///raw/cbb/2/z/347.png)\n\nI think that's all the time I have to spend on mechanics. Here's a video showing the new systems in action:\n\nhttps://www.youtube.com/watch?v=k-q4TNjbl4Q\n\nRight, now about that level design...", "title": "Game mechanics complete", "wayback_source": []}