{"author_link":"\/users\/flatgub","author_name":"Flatgub","author_uid":"flatgub","comments":[],"epoch":1492964580,"event":"LD38","format":"md","ldjam_node_id":24628,"likes":5,"metadata":{"p_key":"89508","p_author":"Flatgub","p_authorkey":"1001273","p_urlkey":"302228","p_title":"9 hours to go and finally the big payoff!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492964580","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1001273","us_name":"Flatgub","us_username":"flatgub","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":8,"author":1273,"body":"I've finally achieved my goal for this logic system I was working on. \n\n![LOGIC.gif](\/\/\/raw\/9f4\/z\/37a.gif)\n\nAll the interactivity in the above gif (the toggle doors, the colour changing, the popup) is powered by this amount of logic code which i write in the editor and is saved directly into the level!\n\n![8866401e35[1].png](\/\/\/raw\/9f4\/z\/37d.png) \n\nAlthough not the nicest thing to work with in terms of readability, it drastically reduces the amount of work i have to do per \"world\" as i can write all its custom behavioural stuff into the level and not clutter the project with scripts.","comments":1,"comments-timestamp":"2017-04-23T16:34:00Z","created":"2017-04-23T16:17:28Z","files":[],"files-timestamp":0,"id":24628,"love":5,"love-timestamp":"2017-04-24T10:18:53Z","meta":[],"modified":"2017-04-24T10:18:53Z","name":"9 hours to go and finally the big payoff!","node-timestamp":"2017-04-23T16:23:00Z","parent":18697,"parents":[1,5,9,9405,18697],"path":"\/events\/ludum-dare\/38\/retrohacker-1993\/9-hours-to-go-and-finally-the-big-payoff","published":"2017-04-23T16:23:00Z","scope":"public","slug":"9-hours-to-go-and-finally-the-big-payoff","subsubtype":"","subtype":"","type":"post","version":35863},"node_metadata":{"n_key":"24628","n_urlkey":"302228","n_parent":"18697","n_path":"\/events\/ludum-dare\/38\/retrohacker-1993\/9-hours-to-go-and-finally-the-big-payoff","n_slug":"9-hours-to-go-and-finally-the-bi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1273","n_created":"1492964248","n_modified":"1493029133","n_version":"35863","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/retrohacker-1993\/9-hours-to-go-and-finally-the-big-payoff","text":"I've finally achieved my goal for this logic system I was working on. \n\n![LOGIC.gif](\/\/\/raw\/9f4\/z\/37a.gif)\n\nAll the interactivity in the above gif (the toggle doors, the colour changing, the popup) is powered by this amount of logic code which i write in the editor and is saved directly into the level!\n\n![8866401e35[1].png](\/\/\/raw\/9f4\/z\/37d.png) \n\nAlthough not the nicest thing to work with in terms of readability, it drastically reduces the amount of work i have to do per \"world\" as i can write all its custom behavioural stuff into the level and not clutter the project with scripts.","title":"9 hours to go and finally the big payoff!","wayback_source":[]}