{"author_link":"\/users\/souldeux","author_name":"souldeux","author_uid":"souldeux","comments":[],"epoch":1492964713,"event":"LD38","format":"md","ldjam_node_id":24633,"likes":1,"metadata":{"p_key":"89512","p_author":"souldeux","p_authorkey":"1013378","p_urlkey":"302233","p_title":"Framerate issues on build","p_cat":"LDJam ","p_event":"LD38","p_time":"1492964713","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1013378","us_name":"souldeux","us_username":"souldeux","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":13378,"body":"Watch Out For That Tree! is coming along well, at least in the Unity editor. I'm getting a steady 40-50fps there, but only about 20fps from the full build. Gameplay feels pretty poor at that framerate. Since this is the first game I've actually gotten to the build\/publish step, I'm not sure what to do here. We'll figure something out!","comments":0,"created":"2017-04-23T16:20:52Z","files":[],"files-timestamp":0,"id":24633,"love":1,"love-timestamp":"2017-04-23T16:25:37Z","meta":[],"modified":"2017-04-23T16:25:37Z","name":"Framerate issues on build","node-timestamp":"2017-04-23T16:25:13Z","parent":18450,"parents":[1,5,9,9405,18450],"path":"\/events\/ludum-dare\/38\/watch-out-for-that-tree\/framerate-issues-on-build","published":"2017-04-23T16:25:13Z","scope":"public","slug":"framerate-issues-on-build","subsubtype":"","subtype":"","type":"post","version":35876},"node_metadata":{"n_key":"24633","n_urlkey":"302233","n_parent":"18450","n_path":"\/events\/ludum-dare\/38\/watch-out-for-that-tree\/framerate-issues-on-build","n_slug":"framerate-issues-on-build","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13378","n_created":"1492964452","n_modified":"1492964737","n_version":"35876","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/watch-out-for-that-tree\/framerate-issues-on-build","text":"Watch Out For That Tree! is coming along well, at least in the Unity editor. I'm getting a steady 40-50fps there, but only about 20fps from the full build. Gameplay feels pretty poor at that framerate. Since this is the first game I've actually gotten to the build\/publish step, I'm not sure what to do here. We'll figure something out!","title":"Framerate issues on build","wayback_source":[]}