Last stretch - level design and final polish

For me tomorrow is a work day so even though I participate in the jam I only get about 2 days to work on the game. That means that I have about 4-5 hours left. Right now my main focus is on designing one cool level. The game has no problem supporting multiple levels but I simply don't have time to design them so I'll go for one (hopefully) good instead of multiple not as good.

ld_editor.png

Other things left to do:

  • Make a visual hint for the goal, ie. something that makes it clear where the player should go.
  • Balance the gameplay physics
  • Make one or two more models (strech goal)
  • Decide if there should be fog or not. It looks good on the level but weird against the space backdrop. I've been back and forth on this one.
  • Decide on a name for the game (!)

Unfortunately it looks like this game will have no sounds. Tech-wise I am all good to go but I haven't had time to look into sounds effects or music and I'd rather have no audio than bad audio. Maybe next time!