{"author_name":"Karatorian","cat":"LD #35","comments":[],"epoch":1460109360,"likes":2,"metadata":{"p_key":"8961","p_author":"Karatorian","p_authorkey":"59982","p_urlkey":"44173","p_title":"In Again","p_cat":"LD #35","p_event":"LD35","p_time":"1460109360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"59982","us_name":"Karatorian","us_username":"karatorian","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>So I think I&#8217;ll give it a second go. Last time I used C and my custom game engine (Kawaii Engine). This time I&#8217;ll do something faster:<\/p>\n <ul>\n <li>Python<\/li>\n <li>PyGame<\/li>\n <li>Pyg Engine (new custom engine)<\/li>\n <li>SDL (via PyGame)<\/li>\n <li>OpenGL (possibly)<\/li>\n <li>The Gimp<\/li>\n <li>Spriter (possibly)<\/li>\n <li>TileEd (perhaps)<\/li>\n <li>SFXR (sound would be nice)<\/li>\n <li>Git<\/li>\n <li>Wine<\/li>\n <\/ul>\n <p>This time I hope to actually produce Windows packages (Un*xen (including OS X) should work from the source release). I really hope that using a language more suitable to rapid prototyping will allow me to produce a better game this time.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35\/\" rel=\"tag\">LD35<\/a><\/p>","time":"April 8th, 2016 4:56 am","title":"In Again"}