{"author_link":"\/users\/andrewl","author_name":"andrewl","author_uid":"andrewl","comments":[],"epoch":1492973364,"event":"LD38","format":"md","ldjam_node_id":24855,"likes":0,"metadata":{"p_key":"89639","p_author":"andrewl","p_authorkey":"1011551","p_urlkey":"302371","p_title":"Finished!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492973364","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1011551","us_name":"andrewl","us_username":"andrewl","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":11551,"body":"I wrote my game (game logic, graphics, sound), Smallworld, in 6 hours over the weekend (3 x 2 hour stints). It's an homage to 8-bit side-scrolling games of the 1980s. It's the first time I've written a game, and the first time I've used the Phaser framework, which is a superb framework. For the graphics I've used a combination of Piskel and GIMP, and for the sound beatbox.co\n\n\n![XF59Gwll.png](\/\/\/raw\/f1d\/2\/z\/461.jpg)\n","comments":0,"created":"2017-04-23T18:41:35Z","files":[],"files-timestamp":0,"id":24855,"love":0,"meta":[],"modified":"2017-04-23T18:49:24Z","name":"Finished!","node-timestamp":"2017-04-23T18:49:24Z","parent":24461,"parents":[1,5,9,9405,24461],"path":"\/events\/ludum-dare\/38\/small-world-1\/finished","published":"2017-04-23T18:49:24Z","scope":"public","slug":"finished","subsubtype":"","subtype":"","type":"post","version":36731},"node_metadata":{"n_key":"24855","n_urlkey":"302371","n_parent":"24461","n_path":"\/events\/ludum-dare\/38\/small-world-1\/finished","n_slug":"finished","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11551","n_created":"1492972895","n_modified":"1492973364","n_version":"36731","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/small-world-1\/finished","text":"I wrote my game (game logic, graphics, sound), Smallworld, in 6 hours over the weekend (3 x 2 hour stints). It's an homage to 8-bit side-scrolling games of the 1980s. It's the first time I've written a game, and the first time I've used the Phaser framework, which is a superb framework. For the graphics I've used a combination of Piskel and GIMP, and for the sound beatbox.co\n\n\n![XF59Gwll.png](\/\/\/raw\/f1d\/2\/z\/461.jpg)\n","title":"Finished!","wayback_source":[]}