{"author_link":"\/users\/ebbasuke","author_name":"ebbasuke","author_uid":"ebbasuke","comments":[],"epoch":1492976530,"event":"LD38","format":"md","ldjam_node_id":24965,"likes":7,"metadata":{"p_key":"89696","p_author":"ebbasuke","p_authorkey":"1003565","p_urlkey":"302441","p_title":"A lot of progress","p_cat":"LDJam ","p_event":"LD38","p_time":"1492976530","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1003565","us_name":"ebbasuke","us_username":"ebbasuke","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":3565,"body":"Let's see, what did I get done today...\n\n- enemy sprite (animated)\n- cursor sprite\n- muzzle flash sprite\n- bullet sprite\n- player strafe sheet (rejected, sadly)\n- main menu sketch\n\nBut there's still a lot to do:\n\n- finish main menu graphics\n- fix player character sprite sheet (walking)\n- button graphics\n- game logo\n\n\nAnd there's wishlist, too:\n\n- sfx\n- death animations for player and enemies\n- whatever comes up\n\nToday was surprisingly productive despite the 3-4 hour break I had to take. Gotta squeeze the rest of the stuff in tomorrow! Here's the enemy sprite, which I spent the most of time on today:\n\n![ss+(2017-04-23+at+10.38.32).jpg](\/\/\/raw\/ded\/z\/4b9.jpg)","comments":0,"created":"2017-04-23T19:31:06Z","files":[],"files-timestamp":0,"id":24965,"love":7,"love-timestamp":"2017-04-23T22:54:36Z","meta":[],"modified":"2017-04-23T22:54:36Z","name":"A lot of progress","node-timestamp":"2017-04-23T19:42:10Z","parent":20388,"parents":[1,5,9,9405,20388],"path":"\/events\/ludum-dare\/38\/carcinogenocide\/a-lot-of-progress","published":"2017-04-23T19:42:10Z","scope":"public","slug":"a-lot-of-progress","subsubtype":"","subtype":"","type":"post","version":37163},"node_metadata":{"n_key":"24965","n_urlkey":"302441","n_parent":"20388","n_path":"\/events\/ludum-dare\/38\/carcinogenocide\/a-lot-of-progress","n_slug":"a-lot-of-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3565","n_created":"1492975866","n_modified":"1492988076","n_version":"37163","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/carcinogenocide\/a-lot-of-progress","text":"Let's see, what did I get done today...\n\n- enemy sprite (animated)\n- cursor sprite\n- muzzle flash sprite\n- bullet sprite\n- player strafe sheet (rejected, sadly)\n- main menu sketch\n\nBut there's still a lot to do:\n\n- finish main menu graphics\n- fix player character sprite sheet (walking)\n- button graphics\n- game logo\n\n\nAnd there's wishlist, too:\n\n- sfx\n- death animations for player and enemies\n- whatever comes up\n\nToday was surprisingly productive despite the 3-4 hour break I had to take. Gotta squeeze the rest of the stuff in tomorrow! Here's the enemy sprite, which I spent the most of time on today:\n\n![ss+(2017-04-23+at+10.38.32).jpg](\/\/\/raw\/ded\/z\/4b9.jpg)","title":"A lot of progress","wayback_source":[]}