Fighting with Java
Well, not really, but I'd forgotten how assignment vs copy works in Java so that caused a lot of headaches with entire naval fleets magically dying all at once... :thinking: :scream:
I've started this way too late (Sunday), but here was my thinking...
A small system of little worlds, where each world creates it's own procedural spacefleets. The ship designs are all procedural, always different... and their abilities too. Their abilities are balanced against others, so a fast ship may have a low hull, or a ship with a low turnspeed may have more firepower.
So far it works, but I don't have time to actually add the player in, nor even switch to the JAM as I'm working tomorrow... so I'll just upload it as a fun sandbox.
