{"author_link":"\/users\/agentnick","author_name":"AgeNtNicK","author_uid":"agentnick","comments":[],"epoch":1492989360,"event":"LD38","format":"md","ldjam_node_id":25413,"likes":1,"metadata":{"p_key":"89940","p_author":"AgeNtNicK","p_authorkey":"1010241","p_urlkey":"302703","p_title":"Lonely is finished!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492989360","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1010241","us_name":"AgeNtNicK","us_username":"agentnick","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":10241,"body":"![logo_large.png](\/\/\/raw\/108\/2\/z\/865.png)\n\nLonely is finished! My entry to Ludum Dare 38. First night was a bit rough. I couldn't come up with a concrete idea and played around with a planet building\/managing game but eventually settled on a sort of 'Were's Waldo' type game. My goal was to make a game that was totally random with a exponential difficulty spike and I am pretty sure this satisfies that. Starting population of the town is 3 people, and each level it goes up 3 so it can get pretty populated by level 10. Because it is infinite you can and will run into fps issues since Unity's path-finding system isn't totally optimized for massive amounts of actors but I am happy how easy it was.\n\n![lonely03.png](\/\/\/raw\/108\/2\/z\/893.png)\n![lonely04.png](\/\/\/raw\/108\/2\/z\/895.png)\n\nYou can view my submission here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/lonely\nEnjoy!","comments":0,"created":"2017-04-23T23:05:25Z","files":[],"files-timestamp":0,"id":25413,"love":1,"love-timestamp":"2017-04-23T23:28:41Z","meta":[],"modified":"2017-04-23T23:28:41Z","name":"Lonely is finished!","node-timestamp":"2017-04-23T23:16:00Z","parent":24214,"parents":[1,5,9,9405,24214],"path":"\/events\/ludum-dare\/38\/lonely\/lonely-is-finished","published":"2017-04-23T23:16:00Z","scope":"public","slug":"lonely-is-finished","subsubtype":"","subtype":"","type":"post","version":40674},"node_metadata":{"n_key":"25413","n_urlkey":"302703","n_parent":"24214","n_path":"\/events\/ludum-dare\/38\/lonely\/lonely-is-finished","n_slug":"lonely-is-finished","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10241","n_created":"1492988725","n_modified":"1492990121","n_version":"40674","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/lonely\/lonely-is-finished","text":"![logo_large.png](\/\/\/raw\/108\/2\/z\/865.png)\n\nLonely is finished! My entry to Ludum Dare 38. First night was a bit rough. I couldn't come up with a concrete idea and played around with a planet building\/managing game but eventually settled on a sort of 'Were's Waldo' type game. My goal was to make a game that was totally random with a exponential difficulty spike and I am pretty sure this satisfies that. Starting population of the town is 3 people, and each level it goes up 3 so it can get pretty populated by level 10. Because it is infinite you can and will run into fps issues since Unity's path-finding system isn't totally optimized for massive amounts of actors but I am happy how easy it was.\n\n![lonely03.png](\/\/\/raw\/108\/2\/z\/893.png)\n![lonely04.png](\/\/\/raw\/108\/2\/z\/895.png)\n\nYou can view my submission here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/lonely\nEnjoy!","title":"Lonely is finished!","wayback_source":[]}