Day 2 - Level generator (sort of), cards, and a freakin' hook!
So, after 2 days (the 2nd of which I overslept :p ), our game's slowly coming together. The Level generator is killing my colleague (glad I didn't touch it), and I've implemented a card pickup system (cards which you pickup with effects, and you can use them to use the effect) and a grappling hook, used as your main weapon on enemies, and also to traverse around the map faster. Hopefully we can get some nice art for the third day, and round off everything to make a nice little game.