{"author_link":"\/users\/furtherform","author_name":"furtherform","author_uid":"furtherform","comments":[],"epoch":1492995561,"event":"LD38","format":"md","ldjam_node_id":25669,"likes":0,"metadata":{"p_key":"90062","p_author":"furtherform","p_authorkey":"1002117","p_urlkey":"302834","p_title":"Back once again with the overestimated jam.","p_cat":"LDJam ","p_event":"LD38","p_time":"1492995561","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1002117","us_name":"furtherform","us_username":"furtherform","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":2117,"body":"Jam it is then.\nAgain, at the daedline, I have a barebone gameplay working, but just a tad more and it as actually enjoyable. So close. \nLast time, I erred on doing detailed design and art first and leaving the core gameplay coding till later. Having learned from this, I thought that well, there is a decent idea, why not just make a simple roguelike, never done one, but it can't be that hard... turned out to be slightly more complicated than expected. Good fun learning, and gameplay is almost there, but lacks in art and sound... let's see tomorrow. \n![Ld38_screen01.jpg](\/\/\/raw\/548\/z\/b9c.jpg) ","comments":0,"created":"2017-04-24T00:51:00Z","files":[],"files-timestamp":0,"id":25669,"love":0,"meta":[],"modified":"2017-04-24T00:59:21Z","name":"Back once again with the overestimated jam.","node-timestamp":"2017-04-24T00:59:21Z","parent":25611,"parents":[1,5,9,9405,25611],"path":"\/events\/ludum-dare\/38\/$25611\/back-once-again-with-the-overestimated-jam","published":"2017-04-24T00:59:21Z","scope":"public","slug":"back-once-again-with-the-overestimated-jam","subsubtype":"","subtype":"","type":"post","version":43423},"node_metadata":{"n_key":"25669","n_urlkey":"302834","n_parent":"25611","n_path":"\/events\/ludum-dare\/38\/$25611\/back-once-again-with-the-overestimated-jam","n_slug":"back-once-again-with-the-overest","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2117","n_created":"1492995060","n_modified":"1492995561","n_version":"43423","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/$25611\/back-once-again-with-the-overestimated-jam","text":"Jam it is then.\nAgain, at the daedline, I have a barebone gameplay working, but just a tad more and it as actually enjoyable. So close. \nLast time, I erred on doing detailed design and art first and leaving the core gameplay coding till later. Having learned from this, I thought that well, there is a decent idea, why not just make a simple roguelike, never done one, but it can't be that hard... turned out to be slightly more complicated than expected. Good fun learning, and gameplay is almost there, but lacks in art and sound... let's see tomorrow. \n![Ld38_screen01.jpg](\/\/\/raw\/548\/z\/b9c.jpg) ","title":"Back once again with the overestimated jam.","wayback_source":[]}