ATMOS

Imagine a world with so many people that they sucked the atmosphere dry. Okay it's not a very realistic scenario but it's what my game's about.

ATMOS is (supposed to be) a game about building a civilization on your planet's moon so you can transfer people over to stabilize your home world's atmosphere. Everything, from the breathing of your citizens to the flight of your space ship would be simulated.

Sounds pretty cool right? HHHahahahhaha

Technically there's a meta-game of sorts happening on the main planet. There are farmers who tend to their farms, and foresters who tend to their forests. Everyone eats food, breathes in O2 and breathes out CO2. The version I uploaded is balanced to survive indefinitely, but if I had added one more person the CO2 levels would rise and everyone would eventually die. There is also a ship (of sorts) that is gravitationally attracted to the planet and its orbiting moon.

Here is the screenshot I uploaded with my submission:

screencap.png

(Yes that is an asteroid with an engine strapped onto it, just pretend it's a ship. Also please ignore all the other hideous graphics).

The ship can fly around and transfer orbits between the planet and its moon. The radar in the top right predicts the next 20 seconds of trajectories (the coolest part of the submission IMO).

There's a whole meta-game happening on the surface of the planet, with people eating, breathing and working (the fundamentals of life, you know?). The funny thing about this is that there is absolutely no indication that any of this is happening. There's just a bunch of workers, tractors and trees sitting motionless on the planet's surface. This was a design error on my part as the simulation is done entirely numerically, and as a result there is absolutely no visual engagement.

The biggest shortcoming however is that there is absolutely no way to interact with the meta-game happening on the planet. This was entirely because I ran out of time. So my end-result of LD38 is essentially 2 completely separate games thrown together mindlessly into the same package.

Anyway that's how it turned out. I do like the idea of the game, so I might keep working on it.