2nd Day Progress Update
So its fair enough to say, this day had a lot more issues than yesterday. My teammate was caught up for a few hours, and then there was lots of confusion with codes. Not using very good source control, Google Drive, for the project has been hell. Lesson learnt, set up source control beforehand next jam.
In Regards to the game, progress made since yesterday includes:
Picking up and storing objects in inventory
Using objects and removing them from inventory
More Models/Textures
4 Puzzles completed, almost all objects added
Few things left to do, some big though, but I think we can pull it off:
Get Sounds and Music working
Texture room
2-3 puzzles left
Menus and End screen
Who knows if it all gets done, but I believe in the heart of the cards. If you could only see the mess of code I've made for interacting with objects, its horrific. All the hardcoding. I know its inefficient and there's probably better and easier ways to do it. But I don't know them yet and time is an enemy.
Final Day here we come.
A tasty sneak peek at a build earlier tonight:
Before you get any ideas, they are meant to be statues of snakes, forgive my programmer art
