Rogue Basement manual
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──/─────\── / Thanks so much for downloading \
\ - - / ──/ ROGUE BASEMENT! I hope you like it!!! |
& \ - / & | -Steve /
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Instructions
- WHAT AM I LOOKING AT?
Your screen looks approximately like this:
+---------------+-----------------------+ | Stats | # | +---------------| # | | Health: 100 | # | |xxxxxxxxxxxxxxx| ------------ # | | Rocks: 0 | |v......*..| # | | Score: 0 | |..........| # | | | |.....@....+###### | | | |..........| | | | |w.......$.| | | | ------------ | | | | +---------------+-----------------------+
You are the @. That is you. It is "where you are at,"
so to speak.
You are in a room with walls and a door. Each .
represents an empty floor tile. The straight bars are walls.
The + is a door, which is closed. The # is a corridor
you can walk down.
The v is a VERP. It's a kind of monster that tries to
attack you close up.
The w is a WIBBLE. It throws rocks at you from a few
tiles away.
The * is a rock. It is lying on the ground. If you walk
over to it, you can pick it up by pressing g for "get."
If you do that, the number of rocks in the sidebar will
go up. Isn't that neat!
The $ is cash money. It represents your score and has no
in-game value.
- MOVEMENT
The 5 and . keys are 'wait'. This gives the monsters a
turn without moving you.
7 8 9 y k u up \|/ \|/ | 4-5-6 h-.-l left-.-right /|\ /|\ | 7 8 9 n j b down
- ITEMS: WHAT YOU CAN DO WITH THEM
When over a * or a $, press g to "get" them.
When there are rocks in your inventory, you can press t
to "throw" them. The game will ask you for a direction,
and then off it goes. You have to aim in one of your nine
main directions.
- DOORS
To open a door, just bump into it.
To close it, stand next to a door, press c, and then
indicate the direction of the door.
- OBJECTIVE
You are trying to reach "the end," signified by a >.
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Happy adventuring!
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