Rogue Basement manual

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_/ / \ / \ * _
____________ ──/─────\── / Thanks so much for downloading \ \ - - / ──/ ROGUE BASEMENT! I hope you like it!!! | & \ - / & | -Steve / \───+───/ ____________/ | \─────────/ _\ /

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Instructions

  1. WHAT AM I LOOKING AT?

Your screen looks approximately like this:

+---------------+-----------------------+ | Stats | # | +---------------| # | | Health: 100 | # | |xxxxxxxxxxxxxxx| ------------ # | | Rocks: 0 | |v......*..| # | | Score: 0 | |..........| # | | | |.....@....+###### | | | |..........| | | | |w.......$.| | | | ------------ | | | | +---------------+-----------------------+

You are the @. That is you. It is "where you are at," so to speak.

You are in a room with walls and a door. Each . represents an empty floor tile. The straight bars are walls. The + is a door, which is closed. The # is a corridor you can walk down.

The v is a VERP. It's a kind of monster that tries to attack you close up.

The w is a WIBBLE. It throws rocks at you from a few tiles away.

The * is a rock. It is lying on the ground. If you walk over to it, you can pick it up by pressing g for "get." If you do that, the number of rocks in the sidebar will go up. Isn't that neat!

The $ is cash money. It represents your score and has no in-game value.

  1. MOVEMENT

The 5 and . keys are 'wait'. This gives the monsters a turn without moving you.

7 8 9 y k u up \|/ \|/ | 4-5-6 h-.-l left-.-right /|\ /|\ | 7 8 9 n j b down

  1. ITEMS: WHAT YOU CAN DO WITH THEM

When over a * or a $, press g to "get" them.

When there are rocks in your inventory, you can press t to "throw" them. The game will ask you for a direction, and then off it goes. You have to aim in one of your nine main directions.

  1. DOORS

To open a door, just bump into it.

To close it, stand next to a door, press c, and then indicate the direction of the door.

  1. OBJECTIVE

You are trying to reach "the end," signified by a >.

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Happy adventuring!

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