A newbie progress blog.

My second game for LD... And my first to actually be published in time... Yes, I know that I probably got all this "publishing" process wrong, but... come on. That was my first time figuring it out and it was at the end of a 2 day rush. My brain was an utter mess at that point. I even couldn't figure out the markdown for the publishing page and had to fix it next morning. :sleeping:

Anyway the game, and development process. A few tricks that I figured out for myself:

1) Probably a good idea to set up the repository for source code at the beginning of the process. Would help the publishing a little bit, and keep yourself organized and NOT to lose a couple of hours worth of work when your PC crashes while trying to bake a massive normal map.

2) There are still things I have to learn about the normal maps. They don't exactly work the way I expected them to. Have a few ideas how to work it all out, but those might end up not working anyway. Still had to ditch using normal maps for this game and as a result - Graphics suck. But better to publish with sucky graphics, than not to publish at all.

3) Yay! I managed to make a Moddable game! :smile: This game uses streaming assets to pick up the list of cards to play with. And it can pick up .png images to use as textures for the cards. So you can make your own cards. Add your custom graphics. Make more border types. And it WORKS. Though I didn't mention this in the description, because you have to really be careful to have cards for every possible border type combination, or you can run the game into a situation when it can't offer you a turn and it breaks.

Plans for future are: Not to fall over and die in the office (week of dayjob ahead... :sob: ) Then I will try a few tricks to tame the normal maps and see if I can make them cooperate. And then move on to my other projects. :)