{"author_link":"\/users\/chao","author_name":"Chao","author_uid":"chao","comments":[],"epoch":1493042035,"event":"LD38","format":"md","ldjam_node_id":26426,"likes":0,"metadata":{"p_key":"90474","p_author":"Chao","p_authorkey":"1005761","p_urlkey":"303281","p_title":"Wrap Space: almost done!","p_cat":"LDJam ","p_event":"LD38","p_time":"1493042035","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1005761","us_name":"Chao","us_username":"chao","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":7,"author":5761,"body":"Just finished, and only 12 hours to go!\n\nUnfortunately due to unforeseeable circumstances the other half of this two man team was unable to attend the last two days, so I've just spent the last 5 hours pumping out... acceptable... graphics to replace the swarms of blank white circles.\n\nThe gimmick this time around is a completely wrap around world, which gets smaller each time you take damage. When combined with traditional bullet hell mechanics this makes for a frantic and tight experience, that only gets tighter as you continue.\nHere is a screenshot of a later game situation.\n![screenshot1.png](\/\/\/raw\/186\/1\/z\/11f3.png)\n\nCan't wait to get up tommorow morning and apply some much needed polish(and hopefully come up with a better name) before final submission.","comments":0,"created":"2017-04-24T13:43:47Z","files":[],"files-timestamp":0,"id":26426,"love":0,"meta":[],"modified":"2017-04-24T13:53:55Z","name":"Wrap Space: almost done!","node-timestamp":"2017-04-24T13:53:55Z","parent":19576,"parents":[1,5,9,9405,19576],"path":"\/events\/ludum-dare\/38\/bullet-wrap\/wrap-space-almost-done","published":"2017-04-24T13:53:55Z","scope":"public","slug":"wrap-space-almost-done","subsubtype":"","subtype":"","type":"post","version":49474},"node_metadata":{"n_key":"26426","n_urlkey":"303281","n_parent":"19576","n_path":"\/events\/ludum-dare\/38\/bullet-wrap\/wrap-space-almost-done","n_slug":"wrap-space-almost-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5761","n_created":"1493041427","n_modified":"1493042035","n_version":"49474","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/bullet-wrap\/wrap-space-almost-done","text":"Just finished, and only 12 hours to go!\n\nUnfortunately due to unforeseeable circumstances the other half of this two man team was unable to attend the last two days, so I've just spent the last 5 hours pumping out... acceptable... graphics to replace the swarms of blank white circles.\n\nThe gimmick this time around is a completely wrap around world, which gets smaller each time you take damage. When combined with traditional bullet hell mechanics this makes for a frantic and tight experience, that only gets tighter as you continue.\nHere is a screenshot of a later game situation.\n![screenshot1.png](\/\/\/raw\/186\/1\/z\/11f3.png)\n\nCan't wait to get up tommorow morning and apply some much needed polish(and hopefully come up with a better name) before final submission.","title":"Wrap Space: almost done!","wayback_source":[]}