{"author_link":"\/users\/move127","author_name":"Move127","author_uid":"move127","comments":[],"epoch":1493045026,"event":"LD38","format":"md","ldjam_node_id":26497,"likes":2,"metadata":{"p_key":"90509","p_author":"Move127","p_authorkey":"1000464","p_urlkey":"303318","p_title":"Motivation and the Wall Ahead","p_cat":"LDJam ","p_event":"LD38","p_time":"1493045026","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000464","us_name":"Move127","us_username":"move127","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":464,"body":"I assume other people get this feeling as well. You've spent all weekend, and I mean all weekend (excluding a little time for sleep), working on a game. You get to the end and you feel both a feeling of motivation since you see how much you've improved and a feeling of distraught when looking at other's games. The quality of the games that come out in LD is astonishing, to say the least. I want to be able to make games at that level.\n\nFor me, LD gives me tons of conflicting emotions. This is part of the reason I love LD so much. It motivates me through both giving me a platform for practice and feedback while also letting me see how much farther I have to go as a game dev.\n\nAs for my game this time. Check it out here: https:\/\/ldjam.com\/events\/ludum-dare\/38\/$16562\n\n![fireworld.PNG](\/\/\/raw\/0d1\/z\/125d.png)","comments":1,"comments-timestamp":"2017-04-24T15:27:46Z","created":"2017-04-24T14:36:00Z","files":[],"files-timestamp":0,"id":26497,"love":2,"love-timestamp":"2017-04-24T15:23:29Z","meta":[],"modified":"2017-04-24T15:27:46Z","name":"Motivation and the Wall Ahead","node-timestamp":"2017-04-24T14:43:46Z","parent":16562,"parents":[1,5,9,9405,16562],"path":"\/events\/ludum-dare\/38\/world-destroyer\/motivation-and-the-wall-ahead","published":"2017-04-24T14:43:46Z","scope":"public","slug":"motivation-and-the-wall-ahead","subsubtype":"","subtype":"","type":"post","version":49802},"node_metadata":{"n_key":"26497","n_urlkey":"303318","n_parent":"16562","n_path":"\/events\/ludum-dare\/38\/world-destroyer\/motivation-and-the-wall-ahead","n_slug":"motivation-and-the-wall-ahead","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"464","n_created":"1493044560","n_modified":"1493047666","n_version":"49802","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/world-destroyer\/motivation-and-the-wall-ahead","text":"I assume other people get this feeling as well. You've spent all weekend, and I mean all weekend (excluding a little time for sleep), working on a game. You get to the end and you feel both a feeling of motivation since you see how much you've improved and a feeling of distraught when looking at other's games. The quality of the games that come out in LD is astonishing, to say the least. I want to be able to make games at that level.\n\nFor me, LD gives me tons of conflicting emotions. This is part of the reason I love LD so much. It motivates me through both giving me a platform for practice and feedback while also letting me see how much farther I have to go as a game dev.\n\nAs for my game this time. Check it out here: https:\/\/ldjam.com\/events\/ludum-dare\/38\/$16562\n\n![fireworld.PNG](\/\/\/raw\/0d1\/z\/125d.png)","title":"Motivation and the Wall Ahead","wayback_source":[]}