{"author_name":"taviandir","cat":"LD #35","comments":[],"epoch":1459016940,"likes":1,"metadata":{"p_key":"9051","p_author":"taviandir","p_authorkey":"39572","p_urlkey":"44265","p_title":"MiniLD Day 1 progress","p_cat":"LD #35","p_event":"LD35","p_time":"1459016940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39572","us_name":"taviandir","us_username":"taviandir","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Heya folks, I am here to report my progress for Day 1. I am in Europe so the day is getting late for me, gonna watch a movie with my S\/O before going to bed, and onward to day 2. I am getting sick too (a cold) which will not help progress. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I am happy about the progress I made today. Here is a small gif (i hope gifs display properly) of what I have accomplished so far.<\/p>\n <p><img class=\"alignnone size-medium wp-image-536004\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/GIF-300x186.gif\" alt=\"GIF\" width=\"300\" height=\"186\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/GIF-300x186.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/GIF-768x476.gif 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/GIF-550x341.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>This time around I am trying a new approach for planning, since I have a little bit more time than the usual 48 hours. I have divided the bigger ToDo&#8217;s like this. Tomorrow&#8217;s focus will be to try and do most of the MUST&#8217;s still remaining:<\/p>\n <p><span id=\"more-536003\"><\/span><\/p>\n <p><strong>MUST haves<\/strong><br \/>\n <em><span style=\"text-decoration: line-through\">Unit movement (Basic pathfinding)<br \/>\n Selection of single and multiple units<br \/>\n Indicator of which units are selected<br \/>\n Map\/World<br \/>\n <\/span><\/em>Unit orders AI<br \/>\n Units: design and sprites<br \/>\n Units+Buildings: Health and damage\/attack<br \/>\n Indicator on giving units an action<br \/>\n Selection and Action UI<br \/>\n See healthbars for units (selected + on ALT hold?)<\/p>\n <p><strong>SHOULD haves<br \/>\n <\/strong>Fog of war<br \/>\n Objectives<br \/>\n Sound cues for actions, attacks etc.<br \/>\n Some kind of story\/motivation for the setting<br \/>\n Smart pathfinding<br \/>\n Crude unit animation (move and attack)<br \/>\n Information\/Hint\/Tutorial popups (to guide the player)<br \/>\n Add and remove from selection<br \/>\n Selection of buildings<\/p>\n <p><strong>WANT TO haves<\/strong><br \/>\n Mini-map<br \/>\n Height differences for the fog of war<br \/>\n Background music<br \/>\n Proper unit animation<br \/>\n Inventory and treasures for hero\/champion unit (a la WC3)<br \/>\n Attack types and defense types?<\/p>\n <p>For anyone wondering, I am using Unity as game engine, as well as the Compo rules (voluntarily). I am focusing on making a campaign-style RTS experience, which I will probably only have time to make the first &#8220;mission&#8221;.<\/p>\n <p>Good luck to everyone participating! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"March 26th, 2016 1:29 pm","title":"MiniLD Day 1 progress"}