Day 3 Progress - The Loooooong Night
Four hours of sleep is enough, right?
Normally, I'd say no. Except I have to work all day today, which would leave me maybe an hour for last minute polishing before the deadline. Knowing myself, probably not gonna happen, so I'm calling DNAPet done.
It's...playable. There's a lot of balancing that needs to be done. There are effectively no animations, just simple coded things like flipping sprites to keep it from being toooo static. But there's simple sound effects. And background music! I've definitely learned a lot with this project, and really that's why we do these things, right?.
Need to write a proper post-event blog entry. The good, the bad, the new. Later though. Hoping to carry this motivation into the other projects I have in the works too.
In the meantime, DNAPet is "done" and ready to be played.