{"author_link": "/users/jorjordandan", "author_name": "jorjordandan", "author_uid": "jorjordandan", "comments": [], "epoch": 1493049079, "event": "LD38", "format": "md", "ldjam_node_id": 26555, "likes": 0, "metadata": {"p_key": "90535", "p_author": "jorjordandan", "p_authorkey": "1011497", "p_urlkey": "303349", "p_title": "Bubbletoy post-mortem", "p_cat": "LDJam ", "p_event": "LD38", "p_time": "1493049079", "p_likes": "0", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1011497", "us_name": "jorjordandan", "us_username": "jorjordandan", "event_start": "1492732800", "event_key": "69", "event_name": "LD 38"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD38", "removed_author": false}, "_superparent": 9405, "_trust": 2, "author": 11497, "body": "I finished my first game ever! Before that all I had built was Unity prototypes. \n\nhttps://jorjordandan.itch.io/bubbletoy\n\n**What went right**\n\nSOUND - I was really happy to be able to build a full game, with a soundtrack, lots of sound effects (which are all just me recording into a mic and then pitch shifting it), with all the menus like a pause screen, win conditions, six levels, even an end game screen! Music took four attempts, but my final attempt - via sequencing at beepbox, left me with a pretty cool little 8-bit soundtrack.\n\nI'm fairly proud of how bubbletoy sounds.\nI also think it's fun, but since it's intentionally unintuitive, I don't know if anyone will spend the time learning the slight differences in the way the different glorps handle. \n\n I feel like I did the exact opposite of most people on Ludum Jam - I spent an hour coding the mechanics, no time at all on graphics (except UI) and then basically just tried to polish the heck out of it. I also like the concept. \n\n**What went wrong**\n\nI think the game is not really visually interesting enough or engaging enough. The little character things I made (I called them glorps for some reason)  were just a combination of unity primitives, and I think that will be a big turn off. Also, I think \"unintuitive control\" is somewhat of a cop out for a game. It's an attempt to do an end run around the expectations for a video game. Maybe everyone should build one once, and then never again. \nI'm not sure if the game just seemed fun to me because I built it, or if it's actually fun. I had fun playing it with my wife. \n\n**End of the day**\n\nAt the end of the day, I was really happy to just build something and put it out there. I don't know if anyone has played it, or if anyone will, but I'm really happy to have built something complete, and fired it off into the unknown. \n", "comments": 3, "comments-timestamp": "2017-04-24T16:41:07Z", "created": "2017-04-24T15:36:41Z", "files": [], "files-timestamp": 0, "id": 26555, "love": 0, "meta": [], "modified": "2017-04-24T16:41:07Z", "name": "Bubbletoy post-mortem", "node-timestamp": "2017-04-24T15:51:19Z", "parent": 20016, "parents": [1, 5, 9, 9405, 20016], "path": "/events/ludum-dare/38/bubbletoy/bubbletoy-post-mortem", "published": "2017-04-24T15:51:19Z", "scope": "public", "slug": "bubbletoy-post-mortem", "subsubtype": "", "subtype": "", "type": "post", "version": 50249}, "node_metadata": {"n_key": "26555", "n_urlkey": "303349", "n_parent": "20016", "n_path": "/events/ludum-dare/38/bubbletoy/bubbletoy-post-mortem", "n_slug": "bubbletoy-post-mortem", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "11497", "n_created": "1493048201", "n_modified": "1493052067", "n_version": "50249", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/38/bubbletoy/bubbletoy-post-mortem", "text": "I finished my first game ever! Before that all I had built was Unity prototypes. \n\nhttps://jorjordandan.itch.io/bubbletoy\n\n**What went right**\n\nSOUND - I was really happy to be able to build a full game, with a soundtrack, lots of sound effects (which are all just me recording into a mic and then pitch shifting it), with all the menus like a pause screen, win conditions, six levels, even an end game screen! Music took four attempts, but my final attempt - via sequencing at beepbox, left me with a pretty cool little 8-bit soundtrack.\n\nI'm fairly proud of how bubbletoy sounds.\nI also think it's fun, but since it's intentionally unintuitive, I don't know if anyone will spend the time learning the slight differences in the way the different glorps handle. \n\n I feel like I did the exact opposite of most people on Ludum Jam - I spent an hour coding the mechanics, no time at all on graphics (except UI) and then basically just tried to polish the heck out of it. I also like the concept. \n\n**What went wrong**\n\nI think the game is not really visually interesting enough or engaging enough. The little character things I made (I called them glorps for some reason)  were just a combination of unity primitives, and I think that will be a big turn off. Also, I think \"unintuitive control\" is somewhat of a cop out for a game. It's an attempt to do an end run around the expectations for a video game. Maybe everyone should build one once, and then never again. \nI'm not sure if the game just seemed fun to me because I built it, or if it's actually fun. I had fun playing it with my wife. \n\n**End of the day**\n\nAt the end of the day, I was really happy to just build something and put it out there. I don't know if anyone has played it, or if anyone will, but I'm really happy to have built something complete, and fired it off into the unknown. \n", "title": "Bubbletoy post-mortem", "wayback_source": []}