{"author_link":"\/users\/teht","author_name":"TehT","author_uid":"teht","comments":[],"epoch":1493051157,"event":"LD38","format":"md","ldjam_node_id":26592,"likes":3,"metadata":{"p_key":"90552","p_author":"TehT","p_authorkey":"1014394","p_urlkey":"303368","p_title":"LD38 PostMortem","p_cat":"LDJam ","p_event":"LD38","p_time":"1493051157","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1014394","us_name":"TehT","us_username":"teht","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":14394,"body":"My first LD over and done with, and i think it went pretty decently, despite a general lack of sleep this weekend. \nThere were a few starting hiccoughs including an unsaved unity scene that went tits up (noobtip: don't remove a canvas object while the game is running)\n\n![2017-04-24 01_48_11-Unity 5.5.1f1 Personal (64bit) - Main.unity - LudumDare38 - PC, Mac & Linux Stan.png](\/\/\/raw\/a38\/3\/z\/1320.png)\n\nAll in all, while the game itself isn't the most amazing thing ever, it has a concept, with just enough depth and strategy, and truth be told most of it just kind of fell into place as i created. I had very little in mind before I started developing. \nUnfortunately the code bears the marks of this, and is an unstructured mess, even for unity standards.\n\nThe Art assets are fairly simple, but some of the details didn't scale well, so I definitely could improve those, and there's some layering issues on some of the tiles. \n\nThe primary takeaway from this I think, is more planning and stucture for the next time, but all in all the experience was quite enjoyable!\n\nSee you all for the next one!","comments":0,"created":"2017-04-24T16:19:08Z","files":[],"files-timestamp":0,"id":26592,"love":3,"love-timestamp":"2017-04-24T18:00:11Z","meta":[],"modified":"2017-04-24T18:00:11Z","name":"LD38 PostMortem","node-timestamp":"2017-04-24T16:25:57Z","parent":16406,"parents":[1,5,9,9405,16406],"path":"\/events\/ludum-dare\/38\/smol-wurld\/ld38-postmortem","published":"2017-04-24T16:25:57Z","scope":"public","slug":"ld38-postmortem","subsubtype":"","subtype":"","type":"post","version":50480},"node_metadata":{"n_key":"26592","n_urlkey":"303368","n_parent":"16406","n_path":"\/events\/ludum-dare\/38\/smol-wurld\/ld38-postmortem","n_slug":"ld38-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14394","n_created":"1493050748","n_modified":"1493056811","n_version":"50480","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/smol-wurld\/ld38-postmortem","text":"My first LD over and done with, and i think it went pretty decently, despite a general lack of sleep this weekend. \nThere were a few starting hiccoughs including an unsaved unity scene that went tits up (noobtip: don't remove a canvas object while the game is running)\n\n![2017-04-24 01_48_11-Unity 5.5.1f1 Personal (64bit) - Main.unity - LudumDare38 - PC, Mac & Linux Stan.png](\/\/\/raw\/a38\/3\/z\/1320.png)\n\nAll in all, while the game itself isn't the most amazing thing ever, it has a concept, with just enough depth and strategy, and truth be told most of it just kind of fell into place as i created. I had very little in mind before I started developing. \nUnfortunately the code bears the marks of this, and is an unstructured mess, even for unity standards.\n\nThe Art assets are fairly simple, but some of the details didn't scale well, so I definitely could improve those, and there's some layering issues on some of the tiles. \n\nThe primary takeaway from this I think, is more planning and stucture for the next time, but all in all the experience was quite enjoyable!\n\nSee you all for the next one!","title":"LD38 PostMortem","wayback_source":[]}