{"author_link":"\/users\/breadmower","author_name":"Breadmower","author_uid":"breadmower","comments":[],"epoch":1493137551,"event":"LD38","format":"md","ldjam_node_id":26683,"likes":2,"metadata":{"p_key":"90589","p_author":"Breadmower","p_authorkey":"1009568","p_urlkey":"303409","p_title":"Superbugs: a post-mortem report","p_cat":"LDJam ","p_event":"LD38","p_time":"1493137551","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1009568","us_name":"Breadmower","us_username":"breadmower","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":9568,"body":"I didn't get chance to blog about our jam entry - [Superbugs](https:\/\/ldjam.com\/events\/ludum-dare\/38\/superbugs) - during development, but I've just written a post with some details for anyone who is interested. It covers most of the development process, mentions the bits that were tricky (eg making a grid of hexagons is harder than I thought it would be!) and contains a few screenshots from the game before it was finished.\n\n![Superbugs_ss3_640.jpg](\/\/\/raw\/065\/2\/z\/2616.jpg)\n\nYou can find [the post on the Centrifuge blog](http:\/\/www.wearecentrifuge.com\/2017\/04\/25\/taking-part-in-ludum-dare-game-jam-part-2\/), as it's too long to fit into a post on here (I got a bit carried away with writing it!)","comments":0,"created":"2017-04-24T17:55:42Z","files":[],"files-timestamp":0,"id":26683,"love":2,"love-timestamp":"2017-04-26T19:30:02Z","meta":[],"modified":"2017-04-26T19:30:02Z","name":"Superbugs: a post-mortem report","node-timestamp":"2017-04-25T16:25:51Z","parent":16885,"parents":[1,5,9,9405,16885],"path":"\/events\/ludum-dare\/38\/superbugs\/superbugs-a-post-mortem-report","published":"2017-04-25T16:25:51Z","scope":"public","slug":"superbugs-a-post-mortem-report","subsubtype":"","subtype":"","type":"post","version":66054},"node_metadata":{"n_key":"26683","n_urlkey":"303409","n_parent":"16885","n_path":"\/events\/ludum-dare\/38\/superbugs\/superbugs-a-post-mortem-report","n_slug":"superbugs-a-post-mortem-report","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9568","n_created":"1493056542","n_modified":"1493235002","n_version":"66054","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/superbugs\/superbugs-a-post-mortem-report","text":"I didn't get chance to blog about our jam entry - [Superbugs](https:\/\/ldjam.com\/events\/ludum-dare\/38\/superbugs) - during development, but I've just written a post with some details for anyone who is interested. It covers most of the development process, mentions the bits that were tricky (eg making a grid of hexagons is harder than I thought it would be!) and contains a few screenshots from the game before it was finished.\n\n![Superbugs_ss3_640.jpg](\/\/\/raw\/065\/2\/z\/2616.jpg)\n\nYou can find [the post on the Centrifuge blog](http:\/\/www.wearecentrifuge.com\/2017\/04\/25\/taking-part-in-ludum-dare-game-jam-part-2\/), as it's too long to fit into a post on here (I got a bit carried away with writing it!)","title":"Superbugs: a post-mortem report","wayback_source":[]}