{"author_link":"\/users\/spaceman","author_name":"Spaceman","author_uid":"spaceman","comments":[],"epoch":1493063962,"event":"LD38","format":"md","ldjam_node_id":26860,"likes":4,"metadata":{"p_key":"90661","p_author":"Spaceman","p_authorkey":"1010174","p_urlkey":"303495","p_title":"Final Stretch ","p_cat":"LDJam ","p_event":"LD38","p_time":"1493063962","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1010174","us_name":"Spaceman","us_username":"spaceman","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":10174,"body":"At this point we're just adding levels and working on polishing up the mechanics. \n\nI just added the in game help screen:\n![Help Screen.PNG](\/\/\/raw\/eb7\/2\/z\/157d.png)\n\nUnfortunately, after doing some testing, it looks like the CRT effect doesn't work well in WebGL. We're aiming to have Windows and Linux desktop versions by the end of the Jam. If we can find the time to port to Mac and\/or fix the WebGL version post Jam, we will.","comments":0,"created":"2017-04-24T19:55:02Z","files":[],"files-timestamp":0,"id":26860,"love":4,"love-timestamp":"2017-04-24T20:41:23Z","meta":[],"modified":"2017-04-24T20:41:23Z","name":"Final Stretch ","node-timestamp":"2017-04-24T19:59:22Z","parent":16171,"parents":[1,5,9,9405,16171],"path":"\/events\/ludum-dare\/38\/up-8\/final-stretch","published":"2017-04-24T19:59:22Z","scope":"public","slug":"final-stretch","subsubtype":"","subtype":"","type":"post","version":52456},"node_metadata":{"n_key":"26860","n_urlkey":"303495","n_parent":"16171","n_path":"\/events\/ludum-dare\/38\/up-8\/final-stretch","n_slug":"final-stretch","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10174","n_created":"1493063702","n_modified":"1493066483","n_version":"52456","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/up-8\/final-stretch","text":"At this point we're just adding levels and working on polishing up the mechanics. \n\nI just added the in game help screen:\n![Help Screen.PNG](\/\/\/raw\/eb7\/2\/z\/157d.png)\n\nUnfortunately, after doing some testing, it looks like the CRT effect doesn't work well in WebGL. We're aiming to have Windows and Linux desktop versions by the end of the Jam. If we can find the time to port to Mac and\/or fix the WebGL version post Jam, we will.","title":"Final Stretch ","wayback_source":[]}