{"author_link":"\/users\/valicitor","author_name":"Valicitor","author_uid":"valicitor","comments":[],"epoch":1493068227,"event":"LD38","format":"md","ldjam_node_id":26980,"likes":2,"metadata":{"p_key":"90720","p_author":"Valicitor","p_authorkey":"1012863","p_urlkey":"303559","p_title":"Finally done! ","p_cat":"LDJam ","p_event":"LD38","p_time":"1493068227","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1012863","us_name":"Valicitor","us_username":"valicitor","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":12863,"body":"![avrscreenshot.png](\/\/\/raw\/f32\/3\/z\/1699.png)\n\nSo I've finally finished, and with uploading and submitting out of the way I can finally relax and begin the ever important step of dissecting my approach, mentality and mistakes made during the Jam.\n\nLast Jam I learned a lot about time management, three days is not a lot of time when you have to program AND create game assets and so I am VERY glad I decided to create a lot of the data structure and boiler plate code a week before hand, this code helped a great deal in giving some organisation to the mess that was thrown in during the compo.\n\nLessons learned this time around are one, UI based, whilst creating my entry I had no idea what or where anything I made for the user to see needed to be placed, and this lead to a large delay that could be worked on. And two, despite me trying to cut back on the scope of my game I have still opted to create a game that was a tad too unrealistic, \"Aliens vs Rng\" is a game that uses Randomly generated Dialog for it's humor and as such needs a large library of text to call upon so the player doesn't quickly exhaust all of his options, which is exactly what will happen in my game as I was only able to put in three complete dialog trees which will entertain for all of 10 seconds.\n\nWell I hope others did better than myself and take the time to reflect and improve further, Best of luck.","comments":0,"created":"2017-04-24T20:55:26Z","files":[],"files-timestamp":0,"id":26980,"love":2,"love-timestamp":"2017-04-24T22:28:01Z","meta":[],"modified":"2017-04-24T22:28:01Z","name":"Finally done! ","node-timestamp":"2017-04-24T21:13:31Z","parent":20626,"parents":[1,5,9,9405,20626],"path":"\/events\/ludum-dare\/38\/aliens-vs-rng\/finally-done","published":"2017-04-24T21:10:27Z","scope":"public","slug":"finally-done","subsubtype":"","subtype":"","type":"post","version":53655},"node_metadata":{"n_key":"26980","n_urlkey":"303559","n_parent":"20626","n_path":"\/events\/ludum-dare\/38\/aliens-vs-rng\/finally-done","n_slug":"finally-done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12863","n_created":"1493067326","n_modified":"1493072881","n_version":"53655","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/aliens-vs-rng\/finally-done","text":"![avrscreenshot.png](\/\/\/raw\/f32\/3\/z\/1699.png)\n\nSo I've finally finished, and with uploading and submitting out of the way I can finally relax and begin the ever important step of dissecting my approach, mentality and mistakes made during the Jam.\n\nLast Jam I learned a lot about time management, three days is not a lot of time when you have to program AND create game assets and so I am VERY glad I decided to create a lot of the data structure and boiler plate code a week before hand, this code helped a great deal in giving some organisation to the mess that was thrown in during the compo.\n\nLessons learned this time around are one, UI based, whilst creating my entry I had no idea what or where anything I made for the user to see needed to be placed, and this lead to a large delay that could be worked on. And two, despite me trying to cut back on the scope of my game I have still opted to create a game that was a tad too unrealistic, \"Aliens vs Rng\" is a game that uses Randomly generated Dialog for it's humor and as such needs a large library of text to call upon so the player doesn't quickly exhaust all of his options, which is exactly what will happen in my game as I was only able to put in three complete dialog trees which will entertain for all of 10 seconds.\n\nWell I hope others did better than myself and take the time to reflect and improve further, Best of luck.","title":"Finally done! ","wayback_source":[]}