Well...

We officially stop development. For now. We simply ran out of time and had to stop.

What we learned:

- DON'T PLAN TOO MUCH.

We learned this the hard way. We just planned too much content and then we didn't manage to implement all of it, leaving us with a game that screams "unfinished" in every corner. Our goal next time will be to focus on simple, yet fun gameplay.

- Share workload.

This is also something important. We kind of worked on everything when we felt like it, leaving everything partly finished.

- SLEEP.

Just... don't stay up for 50 hours straight. It doesn't work.

We are going to upload the unfinished version to the jam. Keep in mind that it had almost three times as much content planned. Overall, it was a great project with alot of fun, we just ran out of time :smile: