Oh well.

Looks like our asteroid tower defense thing won't be submitted. We bit off more than we could chew with this one and ran out of motivation before the end. Usually a successful game jam project will have a tipping point where you realise the game is coming together and is actually fun and cool. Unfortunately this moment never came for us, since it took too long to get the basics working.

Also, don't do 2D isometric games for a game jam, they're too much of pain to both draw and code.

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RIP for now 'Assault on Deimos'. Perhaps we'll finish it off later, I spent too long drawing that asteroid to waste it.