{"author_name":"barkergames","cat":"LD #35","comments":[],"epoch":1458672420,"likes":2,"metadata":{"p_key":"9085","p_author":"barkergames","p_authorkey":"17604","p_urlkey":"44299","p_title":"We are in","p_cat":"LD #35","p_event":"LD35","p_time":"1458672420","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17604","us_name":"barkergames","us_username":"barkergames","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Both me and my brother Nathan are in again. We had so much fun working on our last game\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=17604\" target=\"_blank\">Empyreal Roving<\/a>\u00a0we are going to do it again.<\/p>\n <p>Me and Nathan have teamed up on a couple projects before:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=17604\" target=\"_blank\">Empyreal Roving<\/a>:<\/p>\n <p><img class=\"alignnone size-medium wp-image-535708\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/FirstScreenShot1-300x175-300x175.png\" alt=\"FirstScreenShot1-300x175\" width=\"300\" height=\"175\" \/><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=17604\" target=\"_blank\">Battle for Ethonia<\/a>:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/17604-shot0.png-eq-900-500.jpg\" alt=\"\" width=\"299\" height=\"187\" \/><\/p>\n <p>Each time learning more and getting better at making a fun game.<\/p>\n <p>Our tools will be:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Visual Studio<\/li>\n <li>Inkscape<\/li>\n <li>Audacity<\/li>\n <\/ul>\n <p><strong>Empyreal Roving Post Mortem:<\/strong><\/p>\n <p>I am horrible at remembering to do post mortems so here it is:<\/p>\n <p>We had a lot of fun making and playing Empyreal Roving. Lots of other people had fun playing it as well, only problem was it was a bit too difficult for most people. Maybe we can tone down our next game and enable a &#8220;Insane Mode&#8221; for anyone who find it too easy.<\/p>\n <p>Another thing that I feel like we could have left out is all the text up front explaining how the ship was broken, why you were there, etc. It was a bit much, &#8220;just get to the game play&#8221;, is what we will try to work on more next time. If we do have story it should be introduced as you play, instead of it all up front.<\/p>\n <p>All in all we both feel like we did great, and plan on improving our skills\u00a0even\u00a0more next time.<\/p>\n <p>Good luck to everyone.<\/p>","time":"March 22nd, 2016 1:47 pm","title":"We are in"}