First LD in the can.

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Just published Destroy Small Worlds, my first game in Unity and my brothers first project.

I was able to work in some cool effects with deformable planet meshes and some neat shader effects for the fuel display on the rocket. Also, it uses real* gravitational mechanics (which I think now makes it kind of less fun).

Its a simple shooter but gave me a chance to get pretty deep on how to write something complete in Unity and a chance to play with their shader and rendering system.