I’m in
This Ludum Dare I have decided to make sure I have adequate time to produce a game, which represents myself as a creator, rather than only part of what I can do.
In order to do this, I have decided to use only tools which I am absolutely comfortable with (this time it is Unity 5, visual studio, blender and Gimp) and I will spend more time preparing and allocating time, e.g 3 hours on art day 1, 2 hours programming, 1 hour level design. and then leave the second day to add stuff or change certain mechanics leaving me plenty of time to finish my game at a good standard.
A key part I have found is also preparation; I have noticed I have not managed to keep time very well previously this means that I have spent little time planning. So what I aim to do this time round is to spend one or two hours drawing up ideas and writing a brief game design document, just so that I know where I am going with this game and how I can minimise wasted time and leave me long enough to fix bugs and polish up art before it is released.
To everyone joining in, I wish you good luck and I look forward to playing your entries.
(As you can probably tell, I didn’t do very well in English at school)