Oh, Well. There's Always Next Time

Welp. I think I'm out. I kind of quietly joined on Saturday night, and started working on something, but I spent a bit to much time focusing on the art style, and the world map, and I didn't actually get time to make the gameplay. I think the concept that I had was cool, but I don't think that I can call it much of a game at this point, because there's really nothing to do at the moment. I might still try to submit it for documentation purposes, but I don't think I can really call it done in the state that it is in.

The premise of my game was to make a bit of a Zelda-clone, where the entire game took place in a small 80 pixel by 80 pixel window. The window moves around the screen with the player, and the entire world map exists on one screen. I also limited myself so that all of the art was contained in 8 by 8 images

Here's what the game looked like next to the LD logo for size comparison:

Screenshot1.png

And here's the world map that ended up eating all of my time:

WorldMap.jpg

Anyways, this was still a really fun experience, and I gave myself a few personal challenges that made me learn some new stuff, and made the experience much more interesting. Hopefully, next time I can give myself more than a few hours to work on it, and make something really cool. Congratulations to everyone who participated this time, and good luck to everyone during the Judging!