{"author_name":"Jimbly","cat":"Uncategorized","comments":[],"epoch":1458154500,"likes":2,"metadata":{"p_key":"9100","p_author":"Jimbly","p_authorkey":"55346","p_urlkey":"44315","p_title":"Great showing of Splody Ludum Dare \/ GitHub GDC Party!","p_cat":"Uncategorized","p_event":"LD35","p_time":"1458154500","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"55346","us_name":"Jimbly","us_username":"\/author\/jimbly\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Last night I attended the Ludum Dare \/ GitHub GDC party in San Francisco at the fantastic offices of GitHub. \u00a0I have no idea where their employees work (perhaps another floor?) but their gathering space was fantastic, and they even had a nice big TV with a dangling HDMI cable set up which I was able to snag for an hour or two of showing off my game, <a href=\"http:\/\/www.splody.com\/\">Splody<\/a>. \u00a0I turned the TV over to <a href=\"http:\/\/www.shnipers.com\/\">Shnipers<\/a>\u00a0for the latter half of the night, as that was also a fantastic local multiplayer game, and had a chance to play a bunch of other indie games around the room as well.<\/p>\n <p><img class=\"aligncenter wp-image-535406 size-medium\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/logo-300x300.png\" alt=\"Splody\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/logo-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/logo-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/logo-768x768.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/logo-550x550.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Splody is basically Bomberman taken to the extreme, optimized for larger numbers of local players (though also has online multiplayer). \u00a0The showing of Splody went quite well, often had 6 or more people playing at once, everyone seemed to be having fun, and quite a few were really excited about the game. \u00a0It was great to have so much positive feedback! \u00a0Everyone unanimously enjoyed my simultaneous multiplayer character customization\/control test screen.<\/p>\n <p><img class=\"size-large wp-image-535405\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/ss10-550x309.jpg\" alt=\"Simultaneous multiplayer character customization and control test screen\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/ss10-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/ss10-768x432.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/03\/ss10-550x309.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Now, I just need to channel as much attention as possible into getting Greenlit on Steam, so, if you have a Steam account, please go vote on my\u00a0<a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=595188747\">Steam Greenlight Campaign<\/a>, every vote helps!<\/p>\n <p>I did learn a few things that hadn&#8217;t came up with my previous demos &#8211; as this demo was to a bunch of random people at varying frequencies, and most of my previous demos have been to larger captive audiences. \u00a0I need a good way to show the game to just a single demoer &#8211; playing a 1v1 match against me, a tournament-winning Bomberman player, either doesn&#8217;t go well for them, or feels like I&#8217;m just committing suicide. \u00a0I think I&#8217;ll throw in an option to pad out a match to a fixed number with AIs, so if there&#8217;s just one person demoing, AIs can fill in so there is at least 4-6 players on screen for a better feeling of what a party game can be, though obviously playing against AIs isn&#8217;t as fun as stomping your friends. \u00a0The other thing was with one particular game mode, Mount Control, which currently has a bit of randomness in it which can lead to rather long matches, and I think I can do a little tuning so that the expected match time is a lot more constrained which would lead to much better conference-floor demo experiences.<\/p>\n <p>Oh, and the other thing I learned, or, rather, already knew, but keep forgetting, is that I really shouldn&#8217;t play against a set of people and win 3 to 0 to 0 to 0 to 0 to 0&#8230; but some people playing the demo get really competitive and I have to give it my all to give them a fair fight, and the I forget to tone it down a notch for the next group. \u00a0Best solution is probably to continue talking about the game constantly, as me paying half attention is probably the right skill level for most people ;).<\/p>\n <p>In conclusion, please vote on my\u00a0<a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=595188747\">Steam Greenlight Campaign<\/a>, and also\u00a0<a href=\"https:\/\/www.facebook.com\/DashingStrike\/\">follow me on Facebook<\/a>\u00a0if you want updates on the development of Splody (and my other projects).<\/p>","time":"March 16th, 2016 1:55 pm","title":"Great showing of Splody Ludum Dare \/ GitHub GDC Party!"}