{"author_link":"\/users\/fil089","author_name":"Fil089","author_uid":"fil089","comments":[],"epoch":1493085255,"event":"LD38","format":"md","ldjam_node_id":27744,"likes":0,"metadata":{"p_key":"91057","p_author":"Fil089","p_authorkey":"1006493","p_urlkey":"303936","p_title":"LD38 - Theme: A Small World","p_cat":"LDJam ","p_event":"LD38","p_time":"1493085255","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1006493","us_name":"Fil089","us_username":"fil089","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":6493,"body":"So, this year's theme is \"A Small World\". Space constraint isn't exactly my favorite constraint to have but it will help me focus on a feel important things I'm usually guilty of: Large Scale am Ambitious Mechanics.\n\nFor this LD I'll try to make an exploration platformer with focus on simple mechanics and level geometry.\n\nI hope to set the game in an valley or island with a castle-like\/fort strucuture on the center and one or two more interesting things locations to explore around.\n\nI decided to make the game in \"GameBoy Terms\", which means I'm using a tiny resolution upscaled to make it easier to play and a 4 color pallete to speed the art asset creation (I'm nitpicky, even with my own stuff).\n\nWith this I hope to create the game with little to no problems since my focus will be entirely on art assets and scenario, even though these aren't my strenghs. This will be a nice challenge.","comments":0,"created":"2017-04-25T01:19:49Z","files":[],"files-timestamp":0,"id":27744,"love":0,"meta":[],"modified":"2017-04-25T01:54:15Z","name":"LD38 - Theme: A Small World","node-timestamp":"2017-04-25T01:54:15Z","parent":17329,"parents":[1,5,9,9405,17329],"path":"\/events\/ludum-dare\/38\/ld38-my-small-world\/ld38-theme-a-small-world","published":"2017-04-25T01:54:15Z","scope":"public","slug":"ld38-theme-a-small-world","subsubtype":"","subtype":"","type":"post","version":61180},"node_metadata":{"n_key":"27744","n_urlkey":"303936","n_parent":"17329","n_path":"\/events\/ludum-dare\/38\/ld38-my-small-world\/ld38-theme-a-small-world","n_slug":"ld38-theme-a-small-world","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6493","n_created":"1493083189","n_modified":"1493085255","n_version":"61180","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/ld38-my-small-world\/ld38-theme-a-small-world","text":"So, this year's theme is \"A Small World\". Space constraint isn't exactly my favorite constraint to have but it will help me focus on a feel important things I'm usually guilty of: Large Scale am Ambitious Mechanics.\n\nFor this LD I'll try to make an exploration platformer with focus on simple mechanics and level geometry.\n\nI hope to set the game in an valley or island with a castle-like\/fort strucuture on the center and one or two more interesting things locations to explore around.\n\nI decided to make the game in \"GameBoy Terms\", which means I'm using a tiny resolution upscaled to make it easier to play and a 4 color pallete to speed the art asset creation (I'm nitpicky, even with my own stuff).\n\nWith this I hope to create the game with little to no problems since my focus will be entirely on art assets and scenario, even though these aren't my strenghs. This will be a nice challenge.","title":"LD38 - Theme: A Small World","wayback_source":[]}