{"author_link":"\/users\/glitchy-pixel","author_name":"glitchy-pixel","author_uid":"glitchy-pixel","comments":[],"epoch":1493088914,"event":"LD38","format":"md","ldjam_node_id":27954,"likes":3,"metadata":{"p_key":"91173","p_author":"glitchy-pixel","p_authorkey":"1013644","p_urlkey":"304066","p_title":"We released our game, cubic Explorer!","p_cat":"LDJam ","p_event":"LD38","p_time":"1493088914","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1013644","us_name":"glitchy-pixel","us_username":"glitchy-pixel","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":13644,"body":"Cubic explorer is our entry for the #LDJam #LDJam38 !\n\nWe used a personal framework based on the __Machinations__ and __Mission\/Space__ frameworks (by Joris Dormans), created inside __Unity__ for my master's thesis called __MaruGen__!\n\nYou can check our entry here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/$17333\n\n![ScreenShot1.png](\/\/\/raw\/c45\/3\/z\/2293.png)\n\n## Description\nYou are a space explorer. Looking into strange, cubicle worlds!\n__Cubic Explorer__ is a procedural game about a Magical space dude! Travel through different cubic worlds, and full-fill different objectives!. Enemies and item will react differently, according to random parameters. Random planets, keys, mystery boxes, conditions and objectives await you!\n\n## How we made this game \nOne of the central ideas of this game was to use a framework I developed for my master's thesis. Right now its called it __MaruGen__, which means __MA__chinations __RU__leset __GEN__erator.\n\nI took ideas from the concepts of __Micro-Machinations__ and  __Mission\/Space__ frameworks by Joris Dormans, an created a tool that can be used to \"generate\" Worlds, mechanics and objectives, given a series of user defined rules and a series of packaded rulesets executed in a certain order to create procedural spaces and mechanichs.\n\nThe idea is to find a way to explore the concept of _\"emergence in games\"_, mainly described by Dormans in his frameworks, and by other game designer such as Keith Burgun and Raph Koster. And in the end this is an attempt to codify those frameworks and ideas in a possibly useful tool.\n\nI will upload the source code of this game and __MaruGen__ soon. I may just want to rest a little before... :)\n\n## Screenshots\n![ScreenShot2.png](\/\/\/raw\/c45\/3\/z\/2295.png)\n\n### A Possible world space that can be generated with this system.\n\n![Screenshot3.png](\/\/\/raw\/c45\/3\/z\/2296.png)\n\n### A Machinations diagram for the main player. This can be extended with rulesets.\n\n![Screenshot4.png](\/\/\/raw\/c45\/3\/z\/2299.png)","comments":0,"created":"2017-04-25T02:19:25Z","files":[],"files-timestamp":0,"id":27954,"love":3,"love-timestamp":"2017-04-25T05:33:27Z","meta":[],"modified":"2017-04-25T05:33:27Z","name":"We released our game, cubic Explorer!","node-timestamp":"2017-04-25T02:58:18Z","parent":17333,"parents":[1,5,9,9405,17333],"path":"\/events\/ludum-dare\/38\/cubic-explorer\/we-released-our-game-cubic-explorer","published":"2017-04-25T02:55:14Z","scope":"public","slug":"we-released-our-game-cubic-explorer","subsubtype":"","subtype":"","type":"post","version":63008},"node_metadata":{"n_key":"27954","n_urlkey":"304066","n_parent":"17333","n_path":"\/events\/ludum-dare\/38\/cubic-explorer\/we-released-our-game-cubic-explorer","n_slug":"we-released-our-game-cubic-explo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13644","n_created":"1493086765","n_modified":"1493098407","n_version":"63008","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/cubic-explorer\/we-released-our-game-cubic-explorer","text":"Cubic explorer is our entry for the #LDJam #LDJam38 !\n\nWe used a personal framework based on the __Machinations__ and __Mission\/Space__ frameworks (by Joris Dormans), created inside __Unity__ for my master's thesis called __MaruGen__!\n\nYou can check our entry here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/$17333\n\n![ScreenShot1.png](\/\/\/raw\/c45\/3\/z\/2293.png)\n\n## Description\nYou are a space explorer. Looking into strange, cubicle worlds!\n__Cubic Explorer__ is a procedural game about a Magical space dude! Travel through different cubic worlds, and full-fill different objectives!. Enemies and item will react differently, according to random parameters. Random planets, keys, mystery boxes, conditions and objectives await you!\n\n## How we made this game \nOne of the central ideas of this game was to use a framework I developed for my master's thesis. Right now its called it __MaruGen__, which means __MA__chinations __RU__leset __GEN__erator.\n\nI took ideas from the concepts of __Micro-Machinations__ and  __Mission\/Space__ frameworks by Joris Dormans, an created a tool that can be used to \"generate\" Worlds, mechanics and objectives, given a series of user defined rules and a series of packaded rulesets executed in a certain order to create procedural spaces and mechanichs.\n\nThe idea is to find a way to explore the concept of _\"emergence in games\"_, mainly described by Dormans in his frameworks, and by other game designer such as Keith Burgun and Raph Koster. And in the end this is an attempt to codify those frameworks and ideas in a possibly useful tool.\n\nI will upload the source code of this game and __MaruGen__ soon. I may just want to rest a little before... :)\n\n## Screenshots\n![ScreenShot2.png](\/\/\/raw\/c45\/3\/z\/2295.png)\n\n### A Possible world space that can be generated with this system.\n\n![Screenshot3.png](\/\/\/raw\/c45\/3\/z\/2296.png)\n\n### A Machinations diagram for the main player. This can be extended with rulesets.\n\n![Screenshot4.png](\/\/\/raw\/c45\/3\/z\/2299.png)","title":"We released our game, cubic Explorer!","wayback_source":[]}