{"author_link":"\/users\/chronosv2","author_name":"Chronosv2","author_uid":"chronosv2","comments":[],"epoch":1493090060,"event":"LD38","format":"md","ldjam_node_id":28029,"likes":1,"metadata":{"p_key":"91227","p_author":"Chronosv2","p_authorkey":"1009738","p_urlkey":"304122","p_title":"Bugfix","p_cat":"LDJam ","p_event":"LD38","p_time":"1493090060","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1009738","us_name":"Chronosv2","us_username":"chronosv2","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":9738,"body":"Uh, oops. UI scaled for 1024x768, changed game's resolution to 800x600. Apparently I didn't use the RectTransforms correctly because the UI broke a little. The game was still fully playable, but UI elements like High Score and text in the word \"Score\" were cut off.\n\nI had lowered the resolution mid-compo because 720p displays wouldn't be able to fit a 1024x768 game.\n\nThe fix (scaling down a couple UI elements and cutting out some text) is documented in https:\/\/github.com\/chronosv2\/ld38\/commit\/87788345036c92d0be8fbdcfc7461ada1220b6bc\n\nPlay the game at https:\/\/chronosv2.itch.io\/destruction-zone\n\nAs far as I'm aware that was the only thing wrong with the game, so that's a relief.","comments":0,"created":"2017-04-25T03:04:07Z","files":[],"files-timestamp":0,"id":28029,"love":1,"love-timestamp":"2017-04-25T03:16:11Z","meta":[],"modified":"2017-04-25T03:16:11Z","name":"Bugfix","node-timestamp":"2017-04-25T03:14:20Z","parent":16475,"parents":[1,5,9,9405,16475],"path":"\/events\/ludum-dare\/38\/destruction-zone\/bugfix","published":"2017-04-25T03:14:20Z","scope":"public","slug":"bugfix","subsubtype":"","subtype":"","type":"post","version":63259},"node_metadata":{"n_key":"28029","n_urlkey":"304122","n_parent":"16475","n_path":"\/events\/ludum-dare\/38\/destruction-zone\/bugfix","n_slug":"bugfix","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9738","n_created":"1493089447","n_modified":"1493090171","n_version":"63259","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/destruction-zone\/bugfix","text":"Uh, oops. UI scaled for 1024x768, changed game's resolution to 800x600. Apparently I didn't use the RectTransforms correctly because the UI broke a little. The game was still fully playable, but UI elements like High Score and text in the word \"Score\" were cut off.\n\nI had lowered the resolution mid-compo because 720p displays wouldn't be able to fit a 1024x768 game.\n\nThe fix (scaling down a couple UI elements and cutting out some text) is documented in https:\/\/github.com\/chronosv2\/ld38\/commit\/87788345036c92d0be8fbdcfc7461ada1220b6bc\n\nPlay the game at https:\/\/chronosv2.itch.io\/destruction-zone\n\nAs far as I'm aware that was the only thing wrong with the game, so that's a relief.","title":"Bugfix","wayback_source":[]}