{"author_link":"\/users\/philomory","author_name":"philomory","author_uid":"philomory","comments":[],"epoch":1493097227,"event":"LD38","format":"md","ldjam_node_id":28102,"likes":1,"metadata":{"p_key":"91280","p_author":"philomory","p_authorkey":"1012506","p_urlkey":"304177","p_title":"Strangeness Posted","p_cat":"LDJam ","p_event":"LD38","p_time":"1493097227","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1012506","us_name":"philomory","us_username":"philomory","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":12506,"body":"So I was able to get my game [Strangeness](https:\/\/ldjam.com\/events\/ludum-dare\/38\/$15444) posted, including both Mac and Windows builds.\n\n![title.png](\/\/\/raw\/ad0\/3\/z\/2443.png)\n\nStrangeness is a little puzzle game about a world that's too small (along the same general lines as Chip's Challenge). It's my 9th Ludlum Dare submission, but only my second using hand-designed levels instead of procedural generation (or third, depending on how you count). \n\n![level4.png](\/\/\/raw\/ad0\/3\/z\/2456.png)\n\nThere was a bit of a learning curve figuring out how to use Tiled, and then another one figuring out how to get data out of a TMX file reliably, so I did't get as many levels done as I'd hoped for. I also think the game would have benefitted a great deal if I had been able to implement one or two additional enemy types or interactable objects. Nevertheless, I'm reasonably pleased with how things turned out.\n\nShout-out to to my fianc\u00e9e for helping me with some of the art.\n\nEDIT: Updated the download link for Windows, it previously contained a spelling error.","comments":2,"comments-timestamp":"2017-04-25T06:51:29Z","created":"2017-04-25T04:57:20Z","files":[],"files-timestamp":0,"id":28102,"love":1,"love-timestamp":"2017-04-25T06:37:32Z","meta":[],"modified":"2017-04-25T07:29:00Z","name":"Strangeness Posted","node-timestamp":"2017-04-25T07:29:00Z","parent":15444,"parents":[1,5,9,9405,15444],"path":"\/events\/ludum-dare\/38\/strangeness-1\/strangeness-posted","published":"2017-04-25T05:13:47Z","scope":"public","slug":"strangeness-posted","subsubtype":"","subtype":"","type":"post","version":64583},"node_metadata":{"n_key":"28102","n_urlkey":"304177","n_parent":"15444","n_path":"\/events\/ludum-dare\/38\/strangeness-1\/strangeness-posted","n_slug":"strangeness-posted","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12506","n_created":"1493096240","n_modified":"1493105340","n_version":"64583","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/strangeness-1\/strangeness-posted","text":"So I was able to get my game [Strangeness](https:\/\/ldjam.com\/events\/ludum-dare\/38\/$15444) posted, including both Mac and Windows builds.\n\n![title.png](\/\/\/raw\/ad0\/3\/z\/2443.png)\n\nStrangeness is a little puzzle game about a world that's too small (along the same general lines as Chip's Challenge). It's my 9th Ludlum Dare submission, but only my second using hand-designed levels instead of procedural generation (or third, depending on how you count). \n\n![level4.png](\/\/\/raw\/ad0\/3\/z\/2456.png)\n\nThere was a bit of a learning curve figuring out how to use Tiled, and then another one figuring out how to get data out of a TMX file reliably, so I did't get as many levels done as I'd hoped for. I also think the game would have benefitted a great deal if I had been able to implement one or two additional enemy types or interactable objects. Nevertheless, I'm reasonably pleased with how things turned out.\n\nShout-out to to my fianc\u00e9e for helping me with some of the art.\n\nEDIT: Updated the download link for Windows, it previously contained a spelling error.","title":"Strangeness Posted","wayback_source":[]}