{"author_link":"\/users\/gipzo","author_name":"Gipzo","author_uid":"gipzo","comments":[],"epoch":1493109352,"event":"LD38","format":"md","ldjam_node_id":28153,"likes":11,"metadata":{"p_key":"91313","p_author":"Gipzo","p_authorkey":"1000021","p_urlkey":"304215","p_title":"Late \"Finished\" Post","p_cat":"LDJam ","p_event":"LD38","p_time":"1493109352","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1000021","us_name":"Gipzo","us_username":"gipzo","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":4,"author":21,"body":"![The Village](\/\/\/raw\/51\/z\/24ca.png)\n\n### Hooray! We've done it!  \n\nThis time we tried to make cool strategy game with deep economic system...  \nFinished with throwing gold at travelers mechanic :grin:\n\n### What went right?\n\nWell, we had two artists, which is nice :smile:  \nAlso I improved my skills at particle systems :fireworks: \n\n### What went wrong?\n\nStarted making game without proper planning... again.  \nWe had a lot of ideas and wanted to do everything, which lead to implementing nothing :confused:\n\nSo we have to scrap a lot if ideas on end of second day, so we have some gameplay.  \nUnfortunately, we've already lost a lot of time so we skipped audio step, which we wanted to do ourselves - using only our voices  :unamused:\n\n### What is the result?\n\nIn the end we have this: [LD Entry](https:\/\/ldjam.com\/events\/ludum-dare\/38\/$15759), [itch.io](https:\/\/gipzo.itch.io\/the-village)\n\nAny feedback is welcome! :nerd: \n\n![screen_3_small.png](\/\/\/raw\/51\/z\/24cb.png)\n\n\n","comments":0,"created":"2017-04-25T07:47:53Z","files":[],"files-timestamp":0,"id":28153,"love":11,"love-timestamp":"2017-04-25T14:37:13Z","meta":[],"modified":"2017-04-25T14:37:13Z","name":"Late \"Finished\" Post","node-timestamp":"2017-04-25T08:35:52Z","parent":15759,"parents":[1,5,9,9405,15759],"path":"\/events\/ludum-dare\/38\/village-pillage\/late-finished-post","published":"2017-04-25T08:35:52Z","scope":"public","slug":"late-finished-post","subsubtype":"","subtype":"","type":"post","version":64731},"node_metadata":{"n_key":"28153","n_urlkey":"304215","n_parent":"15759","n_path":"\/events\/ludum-dare\/38\/village-pillage\/late-finished-post","n_slug":"late-finished-post","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"21","n_created":"1493106473","n_modified":"1493131033","n_version":"64731","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/village-pillage\/late-finished-post","text":"![The Village](\/\/\/raw\/51\/z\/24ca.png)\n\n### Hooray! We've done it!  \n\nThis time we tried to make cool strategy game with deep economic system...  \nFinished with throwing gold at travelers mechanic :grin:\n\n### What went right?\n\nWell, we had two artists, which is nice :smile:  \nAlso I improved my skills at particle systems :fireworks: \n\n### What went wrong?\n\nStarted making game without proper planning... again.  \nWe had a lot of ideas and wanted to do everything, which lead to implementing nothing :confused:\n\nSo we have to scrap a lot if ideas on end of second day, so we have some gameplay.  \nUnfortunately, we've already lost a lot of time so we skipped audio step, which we wanted to do ourselves - using only our voices  :unamused:\n\n### What is the result?\n\nIn the end we have this: [LD Entry](https:\/\/ldjam.com\/events\/ludum-dare\/38\/$15759), [itch.io](https:\/\/gipzo.itch.io\/the-village)\n\nAny feedback is welcome! :nerd: \n\n![screen_3_small.png](\/\/\/raw\/51\/z\/24cb.png)\n\n\n","title":"Late \"Finished\" Post","wayback_source":[]}