{"author_link":"\/users\/robstralia","author_name":"robstralia","author_uid":"robstralia","comments":[],"epoch":1493135110,"event":"LD38","format":"md","ldjam_node_id":28316,"likes":2,"metadata":{"p_key":"91420","p_author":"robstralia","p_authorkey":"1026103","p_urlkey":"304332","p_title":"Destroyed - Post Mortem","p_cat":"LDJam ","p_event":"LD38","p_time":"1493135110","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1026103","us_name":"robstralia","us_username":"robstralia","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":26103,"body":"![game1.png](\/\/\/raw\/7f5\/6\/z\/25f5.png)\n\n**The start**\n\nThe theme was perfect for the type of game I had in mind and my original vision is pretty much the completed game. A few things weren't implemented in time and a few extra things were added but it worked out well in the end.\n\n**What's missing**\n\nOriginally, I wanted to include EMP missiles to temporarily disable enemy movement and lasers, but I wanted the player to be able to disable multiple UFOs at once and there wasn't time to code that.\n\nI had also wanted to include an upgrade system to increase missile damage, increase reload speed, unlock different weapons, etc. but (again) no time.\n\nA way to pause. This should've been done at the start of day 1 but I forgot and didn't realise in time.\n\nA back story. There must be a reason the aliens are attacking the planet. Use your imagination, I guess?\n\n\n**Difficulty and bugs**\n\nHaving two different modes (two minute survival mode and an endless mode) turned out well, although the game balance is a bit off. Easy difficulty is far too easy and hard difficulty is probably too hard. Normal is just right though.\n\nMost bugs I encountered were related to not cleaning up properly after a game finishes. For example, not resetting a counter or not properly removing old collision objects. That's definitely something I need to work on next time.\n\n\n**The end**\n\nMy choice of engine (love2d) worked really well for me, although next time I'd really prefer a web game so people can play it more easily.\n\nI'm happy with the final game. The idea perfectly suited my abilities, I implemented most things, and my programmer art wasn't too terrible. :thumbsup:\n\nCheck it out at [itch.io](https:\/\/robstralia.itch.io\/destroyed).","comments":0,"created":"2017-04-25T15:32:49Z","files":[],"files-timestamp":0,"id":28316,"love":2,"love-timestamp":"2017-05-01T10:51:38Z","meta":[],"modified":"2017-05-01T10:51:38Z","name":"Destroyed - Post Mortem","node-timestamp":"2017-04-25T15:45:10Z","parent":26106,"parents":[1,5,9,9405,26106],"path":"\/events\/ludum-dare\/38\/destroyed\/destroyed-post-mortem","published":"2017-04-25T15:45:10Z","scope":"public","slug":"destroyed-post-mortem","subsubtype":"","subtype":"","type":"post","version":65920},"node_metadata":{"n_key":"28316","n_urlkey":"304332","n_parent":"26106","n_path":"\/events\/ludum-dare\/38\/destroyed\/destroyed-post-mortem","n_slug":"destroyed-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"26103","n_created":"1493134369","n_modified":"1493635898","n_version":"65920","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/destroyed\/destroyed-post-mortem","text":"![game1.png](\/\/\/raw\/7f5\/6\/z\/25f5.png)\n\n**The start**\n\nThe theme was perfect for the type of game I had in mind and my original vision is pretty much the completed game. A few things weren't implemented in time and a few extra things were added but it worked out well in the end.\n\n**What's missing**\n\nOriginally, I wanted to include EMP missiles to temporarily disable enemy movement and lasers, but I wanted the player to be able to disable multiple UFOs at once and there wasn't time to code that.\n\nI had also wanted to include an upgrade system to increase missile damage, increase reload speed, unlock different weapons, etc. but (again) no time.\n\nA way to pause. This should've been done at the start of day 1 but I forgot and didn't realise in time.\n\nA back story. There must be a reason the aliens are attacking the planet. Use your imagination, I guess?\n\n\n**Difficulty and bugs**\n\nHaving two different modes (two minute survival mode and an endless mode) turned out well, although the game balance is a bit off. Easy difficulty is far too easy and hard difficulty is probably too hard. Normal is just right though.\n\nMost bugs I encountered were related to not cleaning up properly after a game finishes. For example, not resetting a counter or not properly removing old collision objects. That's definitely something I need to work on next time.\n\n\n**The end**\n\nMy choice of engine (love2d) worked really well for me, although next time I'd really prefer a web game so people can play it more easily.\n\nI'm happy with the final game. The idea perfectly suited my abilities, I implemented most things, and my programmer art wasn't too terrible. :thumbsup:\n\nCheck it out at [itch.io](https:\/\/robstralia.itch.io\/destroyed).","title":"Destroyed - Post Mortem","wayback_source":[]}